/**************************************************************************** * Copyright (C) 2009 Daniel Chappuis * **************************************************************************** * This file is part of ReactPhysics3D. * * * * ReactPhysics3D is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * ReactPhysics3D is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with ReactPhysics3D. If not, see . * ***************************************************************************/ // Libraries #include "Context.h" #include "../reactphysics3d/reactphysics3d.h" #include #include // We want to use the ReactPhysics3D namespace using namespace reactphysics3d; // Constructor of the class Context Context::Context() { // We add some objects in the context at the beginning ---> THESE THINGS WILL BE STORE IN A TEXT FILE Cube* cube1 = new Cube(Vector3D(-2.0, 3, -6.0), 2.0, 10.0); Cube* cube2 = new Cube(Vector3D(0.0, 3, 6.0), 3.0, 5.0); Cube* cube3 = new Cube(Vector3D(4.0, 3.0, -2.0), 2.0, 0.01); Plane* plane1 = new Plane(Vector3D(0.0, 0.0, 0.0), 20.0, 30.0, Vector3D(-1.0, 0.0, 0.0), Vector3D(0.0, 0.0, 1.0), 10.0); addObject(cube1); addObject(cube2); addObject(cube3); addObject(plane1); } // Destructor of the class Context Context::~Context() { // Delete all the objects in vectObjects for(unsigned int i=0; i