/**************************************************************************** * Copyright (C) 2009 Daniel Chappuis * **************************************************************************** * This file is part of ReactPhysics3D. * * * * ReactPhysics3D is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published * * by the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * ReactPhysics3D is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with ReactPhysics3D. If not, see . * ***************************************************************************/ // Libraries #include "Body.h" // We want to use the ReactPhysics3D namespace using namespace reactphysics3d; // Constructor Body::Body(Kilogram mass) throw(std::invalid_argument) : mass(mass) { // Check if the mass is different from zero if (mass.getValue() == 0) { // We throw an exception throw std::invalid_argument("Exception in Body constructor : the mass has to be different from zero"); } } // Copy-constructor Body::Body(const Body& body) : mass(body.mass) { } // Destructor Body::~Body() { }