/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_CONTACT_MANIFOLD_SET_H #define REACTPHYSICS3D_CONTACT_MANIFOLD_SET_H // Libraries #include "ContactManifold.h" namespace reactphysics3d { // Constants const int MAX_MANIFOLDS_IN_CONTACT_MANIFOLD_SET = 3; // Maximum number of contact manifolds in the set const int CONTACT_CUBEMAP_FACE_NB_SUBDIVISIONS = 3; // N Number for the N x N subdivisions of the cubemap // Class ContactManifoldSet /** * This class represents a set of one or several contact manifolds. Typically a * convex/convex collision will have a set with a single manifold and a convex-concave * collision can have more than one manifolds. Note that a contact manifold can * contains several contact points. */ class ContactManifoldSet { private: // -------------------- Attributes -------------------- // /// Maximum number of contact manifolds in the set int mNbMaxManifolds; /// Current number of contact manifolds in the set int mNbManifolds; /// Pointer to the first proxy shape of the contact ProxyShape* mShape1; /// Pointer to the second proxy shape of the contact ProxyShape* mShape2; /// Reference to the memory allocator MemoryAllocator& mMemoryAllocator; /// Contact manifolds of the set ContactManifold* mManifolds[MAX_MANIFOLDS_IN_CONTACT_MANIFOLD_SET]; // -------------------- Methods -------------------- // /// Create a new contact manifold and add it to the set void createManifold(short normalDirectionId); /// Remove a contact manifold from the set void removeManifold(int index); // Return the index of the contact manifold with a similar average normal. int selectManifoldWithSimilarNormal(short int normalDirectionId) const; // Map the normal vector into a cubemap face bucket (a face contains 4x4 buckets) // Each face of the cube is divided into 4x4 buckets. This method maps the // normal vector into of the of the bucket and returns a unique Id for the bucket short int computeCubemapNormalId(const Vector3& normal) const; public: // -------------------- Methods -------------------- // /// Constructor ContactManifoldSet(ProxyShape* shape1, ProxyShape* shape2, MemoryAllocator& memoryAllocator, int nbMaxManifolds); /// Destructor ~ContactManifoldSet(); /// Return the first proxy shape ProxyShape* getShape1() const; /// Return the second proxy shape ProxyShape* getShape2() const; /// Add a contact point to the manifold set void addContactPoint(ContactPoint* contact); /// Update the contact manifolds void update(); /// Clear the contact manifold set void clear(); /// Return the number of manifolds in the set int getNbContactManifolds() const; /// Return a given contact manifold ContactManifold* getContactManifold(int index) const; /// Return the total number of contact points in the set of manifolds int getTotalNbContactPoints() const; }; // Return the first proxy shape inline ProxyShape* ContactManifoldSet::getShape1() const { return mShape1; } // Return the second proxy shape inline ProxyShape* ContactManifoldSet::getShape2() const { return mShape2; } // Return the number of manifolds in the set inline int ContactManifoldSet::getNbContactManifolds() const { return mNbManifolds; } // Return a given contact manifold inline ContactManifold* ContactManifoldSet::getContactManifold(int index) const { assert(index >= 0 && index < mNbManifolds); return mManifolds[index]; } // Return the total number of contact points in the set of manifolds inline int ContactManifoldSet::getTotalNbContactPoints() const { int nbPoints = 0; for (int i=0; igetNbContactPoints(); } return nbPoints; } } #endif