/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_HINGE_JOINT_H #define REACTPHYSICS3D_HINGE_JOINT_H // Libraries #include "Joint.h" #include "mathematics/mathematics.h" namespace reactphysics3d { // Structure HingeJointInfo /** * This structure is used to gather the information needed to create a hinge joint. * This structure will be used to create the actual hinge joint. */ struct HingeJointInfo : public JointInfo { public : // -------------------- Attributes -------------------- // /// Anchor point (in world-space coordinates) Vector3 anchorPointWorldSpace; /// Hinge rotation axis (in world-space coordinates) Vector3 rotationAxisWorld; /// True if the hinge joint limits are enabled bool isLimitEnabled; /// True if the hinge joint motor is enabled bool isMotorEnabled; /// Minimum allowed rotation angle (in radian) if limits are enabled. /// The angle must be in the range [-2*pi, 0] decimal minAngleLimit; /// Maximum allowed rotation angle (in radian) if limits are enabled. /// The angle must be in the range [0, 2*pi] decimal maxAngleLimit; /// Motor speed (in radian/second) decimal motorSpeed; /// Maximum motor torque (in Newtons * meters) that can be applied to reach /// to desired motor speed decimal maxMotorTorque; /// Constructor without limits and without motor /** * @param rigidBody1 The first body of the joint * @param rigidBody2 The second body of the joint * @param initAnchorPointWorldSpace The initial anchor point in world-space * coordinates * @param initRotationAxisWorld The initial rotation axis in world-space * coordinates */ HingeJointInfo(RigidBody* rigidBody1, RigidBody* rigidBody2, const Vector3& initAnchorPointWorldSpace, const Vector3& initRotationAxisWorld) : JointInfo(rigidBody1, rigidBody2, HINGEJOINT), anchorPointWorldSpace(initAnchorPointWorldSpace), rotationAxisWorld(initRotationAxisWorld), isLimitEnabled(false), isMotorEnabled(false), minAngleLimit(-1), maxAngleLimit(1), motorSpeed(0), maxMotorTorque(0) {} /// Constructor with limits but without motor /** * @param rigidBody1 The first body of the joint * @param rigidBody2 The second body of the joint * @param initAnchorPointWorldSpace The initial anchor point in world-space coordinates * @param initRotationAxisWorld The intial rotation axis in world-space coordinates * @param initMinAngleLimit The initial minimum limit angle (in radian) * @param initMaxAngleLimit The initial maximum limit angle (in radian) */ HingeJointInfo(RigidBody* rigidBody1, RigidBody* rigidBody2, const Vector3& initAnchorPointWorldSpace, const Vector3& initRotationAxisWorld, decimal initMinAngleLimit, decimal initMaxAngleLimit) : JointInfo(rigidBody1, rigidBody2, HINGEJOINT), anchorPointWorldSpace(initAnchorPointWorldSpace), rotationAxisWorld(initRotationAxisWorld), isLimitEnabled(true), isMotorEnabled(false), minAngleLimit(initMinAngleLimit), maxAngleLimit(initMaxAngleLimit), motorSpeed(0), maxMotorTorque(0) {} /// Constructor with limits and motor /** * @param rigidBody1 The first body of the joint * @param rigidBody2 The second body of the joint * @param initAnchorPointWorldSpace The initial anchor point in world-space * @param initRotationAxisWorld The initial rotation axis in world-space * @param initMinAngleLimit The initial minimum limit angle (in radian) * @param initMaxAngleLimit The initial maximum limit angle (in radian) * @param initMotorSpeed The initial motor speed of the joint (in radian per second) * @param initMaxMotorTorque The initial maximum motor torque (in Newtons) */ HingeJointInfo(RigidBody* rigidBody1, RigidBody* rigidBody2, const Vector3& initAnchorPointWorldSpace, const Vector3& initRotationAxisWorld, decimal initMinAngleLimit, decimal initMaxAngleLimit, decimal initMotorSpeed, decimal initMaxMotorTorque) : JointInfo(rigidBody1, rigidBody2, HINGEJOINT), anchorPointWorldSpace(initAnchorPointWorldSpace), rotationAxisWorld(initRotationAxisWorld), isLimitEnabled(true), isMotorEnabled(false), minAngleLimit(initMinAngleLimit), maxAngleLimit(initMaxAngleLimit), motorSpeed(initMotorSpeed), maxMotorTorque(initMaxMotorTorque) {} }; // Class HingeJoint /** * This class represents a hinge joint that allows arbitrary rotation * between two bodies around a single axis. This joint has one degree of freedom. It * can be useful to simulate doors or pendulumns. */ class HingeJoint : public Joint { private : // -------------------- Constants -------------------- // // Beta value for the bias factor of position correction static const decimal BETA; // -------------------- Attributes -------------------- // /// Anchor point of body 1 (in local-space coordinates of body 1) Vector3 mLocalAnchorPointBody1; /// Anchor point of body 2 (in local-space coordinates of body 2) Vector3 mLocalAnchorPointBody2; /// Hinge rotation axis (in local-space coordinates of body 1) Vector3 mHingeLocalAxisBody1; /// Hinge rotation axis (in local-space coordiantes of body 2) Vector3 mHingeLocalAxisBody2; /// Inertia tensor of body 1 (in world-space coordinates) Matrix3x3 mI1; /// Inertia tensor of body 2 (in world-space coordinates) Matrix3x3 mI2; /// Hinge rotation axis (in world-space coordinates) computed from body 1 Vector3 mA1; /// Vector from center of body 2 to anchor point in world-space Vector3 mR1World; /// Vector from center of body 2 to anchor point in world-space Vector3 mR2World; /// Cross product of vector b2 and a1 Vector3 mB2CrossA1; /// Cross product of vector c2 and a1; Vector3 mC2CrossA1; /// Impulse for the 3 translation constraints Vector3 mImpulseTranslation; /// Impulse for the 2 rotation constraints Vector2 mImpulseRotation; /// Accumulated impulse for the lower limit constraint decimal mImpulseLowerLimit; /// Accumulated impulse for the upper limit constraint decimal mImpulseUpperLimit; /// Accumulated impulse for the motor constraint; decimal mImpulseMotor; /// Inverse mass matrix K=JM^-1J^t for the 3 translation constraints Matrix3x3 mInverseMassMatrixTranslation; /// Inverse mass matrix K=JM^-1J^t for the 2 rotation constraints Matrix2x2 mInverseMassMatrixRotation; /// Inverse of mass matrix K=JM^-1J^t for the limits and motor constraints (1x1 matrix) decimal mInverseMassMatrixLimitMotor; /// Inverse of mass matrix K=JM^-1J^t for the motor decimal mInverseMassMatrixMotor; /// Bias vector for the error correction for the translation constraints Vector3 mBTranslation; /// Bias vector for the error correction for the rotation constraints Vector2 mBRotation; /// Bias of the lower limit constraint decimal mBLowerLimit; /// Bias of the upper limit constraint decimal mBUpperLimit; /// Inverse of the initial orientation difference between the bodies Quaternion mInitOrientationDifferenceInv; /// True if the joint limits are enabled bool mIsLimitEnabled; /// True if the motor of the joint in enabled bool mIsMotorEnabled; /// Lower limit (minimum allowed rotation angle in radian) decimal mLowerLimit; /// Upper limit (maximum translation distance) decimal mUpperLimit; /// True if the lower limit is violated bool mIsLowerLimitViolated; /// True if the upper limit is violated bool mIsUpperLimitViolated; /// Motor speed (in rad/s) decimal mMotorSpeed; /// Maximum motor torque (in Newtons) that can be applied to reach to desired motor speed decimal mMaxMotorTorque; // -------------------- Methods -------------------- // /// Private copy-constructor HingeJoint(const HingeJoint& constraint); /// Private assignment operator HingeJoint& operator=(const HingeJoint& constraint); /// Reset the limits void resetLimits(); /// Given an angle in radian, this method returns the corresponding /// angle in the range [-pi; pi] decimal computeNormalizedAngle(decimal angle) const; /// Given an "inputAngle" in the range [-pi, pi], this method returns an /// angle (modulo 2*pi) in the range [-2*pi; 2*pi] that is closest to one of the /// two angle limits in arguments. decimal computeCorrespondingAngleNearLimits(decimal inputAngle, decimal lowerLimitAngle, decimal upperLimitAngle) const; /// Compute the current angle around the hinge axis decimal computeCurrentHingeAngle(const Quaternion& orientationBody1, const Quaternion& orientationBody2); /// Return the number of bytes used by the joint virtual size_t getSizeInBytes() const; /// Initialize before solving the constraint virtual void initBeforeSolve(const ConstraintSolverData& constraintSolverData); /// Warm start the constraint (apply the previous impulse at the beginning of the step) virtual void warmstart(const ConstraintSolverData& constraintSolverData); /// Solve the velocity constraint virtual void solveVelocityConstraint(const ConstraintSolverData& constraintSolverData); /// Solve the position constraint (for position error correction) virtual void solvePositionConstraint(const ConstraintSolverData& constraintSolverData); public : // -------------------- Methods -------------------- // /// Constructor HingeJoint(const HingeJointInfo& jointInfo); /// Destructor virtual ~HingeJoint(); /// Return true if the limits or the joint are enabled bool isLimitEnabled() const; /// Return true if the motor of the joint is enabled bool isMotorEnabled() const; /// Enable/Disable the limits of the joint void enableLimit(bool isLimitEnabled); /// Enable/Disable the motor of the joint void enableMotor(bool isMotorEnabled); /// Return the minimum angle limit decimal getMinAngleLimit() const; /// Set the minimum angle limit void setMinAngleLimit(decimal lowerLimit); /// Return the maximum angle limit decimal getMaxAngleLimit() const; /// Set the maximum angle limit void setMaxAngleLimit(decimal upperLimit); /// Return the motor speed decimal getMotorSpeed() const; /// Set the motor speed void setMotorSpeed(decimal motorSpeed); /// Return the maximum motor torque decimal getMaxMotorTorque() const; /// Set the maximum motor torque void setMaxMotorTorque(decimal maxMotorTorque); /// Return the intensity of the current torque applied for the joint motor decimal getMotorTorque(decimal timeStep) const; }; // Return true if the limits of the joint are enabled /** * @return True if the limits of the joint are enabled and false otherwise */ inline bool HingeJoint::isLimitEnabled() const { return mIsLimitEnabled; } // Return true if the motor of the joint is enabled /** * @return True if the motor of joint is enabled and false otherwise */ inline bool HingeJoint::isMotorEnabled() const { return mIsMotorEnabled; } // Return the minimum angle limit /** * @return The minimum limit angle of the joint (in radian) */ inline decimal HingeJoint::getMinAngleLimit() const { return mLowerLimit; } // Return the maximum angle limit /** * @return The maximum limit angle of the joint (in radian) */ inline decimal HingeJoint::getMaxAngleLimit() const { return mUpperLimit; } // Return the motor speed /** * @return The current speed of the joint motor (in radian per second) */ inline decimal HingeJoint::getMotorSpeed() const { return mMotorSpeed; } // Return the maximum motor torque /** * @return The maximum torque of the joint motor (in Newtons) */ inline decimal HingeJoint::getMaxMotorTorque() const { return mMaxMotorTorque; } // Return the intensity of the current torque applied for the joint motor /** * @param timeStep The current time step (in seconds) * @return The intensity of the current torque (in Newtons) of the joint motor */ inline decimal HingeJoint::getMotorTorque(decimal timeStep) const { return mImpulseMotor / timeStep; } // Return the number of bytes used by the joint inline size_t HingeJoint::getSizeInBytes() const { return sizeof(HingeJoint); } } #endif