/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2018 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_POLYHEDRON_MESH_H #define REACTPHYSICS3D_POLYHEDRON_MESH_H // Libraries #include "mathematics/mathematics.h" #include "HalfEdgeStructure.h" namespace reactphysics3d { // Declarations class DefaultAllocator; class PolygonVertexArray; // Class PolyhedronMesh /** * This class describes a polyhedron mesh made of faces and vertices. * The faces do not have to be triangles. */ class PolyhedronMesh { private: // -------------------- Attributes -------------------- // /// Pointer the the polygon vertex array with vertices and faces /// of the mesh PolygonVertexArray* mPolygonVertexArray; /// Half-edge structure of the mesh HalfEdgeStructure mHalfEdgeStructure; /// Array with the face normals Vector3* mFacesNormals; /// Centroid of the polyhedron Vector3 mCentroid; // -------------------- Methods -------------------- // /// Create the half-edge structure of the mesh void createHalfEdgeStructure(); /// Compute the faces normals void computeFacesNormals(); /// Compute the centroid of the polyhedron void computeCentroid() ; public: // -------------------- Methods -------------------- // /// Constructor PolyhedronMesh(PolygonVertexArray* polygonVertexArray); /// Destructor ~PolyhedronMesh(); /// Return the number of vertices uint getNbVertices() const; /// Return a vertex Vector3 getVertex(uint index) const; /// Return the number of faces uint getNbFaces() const; /// Return a face normal Vector3 getFaceNormal(uint faceIndex) const; /// Return the half-edge structure of the mesh const HalfEdgeStructure& getHalfEdgeStructure() const; /// Return the centroid of the polyhedron Vector3 getCentroid() const; }; // Return the number of vertices /** * @return The number of vertices in the mesh */ inline uint PolyhedronMesh::getNbVertices() const { return mHalfEdgeStructure.getNbVertices(); } // Return the number of faces /** * @return The number of faces in the mesh */ inline uint PolyhedronMesh::getNbFaces() const { return mHalfEdgeStructure.getNbFaces(); } // Return a face normal /** * @param faceIndex The index of a given face of the mesh * @return The normal vector of a given face of the mesh */ inline Vector3 PolyhedronMesh::getFaceNormal(uint faceIndex) const { assert(faceIndex < mHalfEdgeStructure.getNbFaces()); return mFacesNormals[faceIndex]; } // Return the half-edge structure of the mesh /** * @return The Half-Edge structure of the mesh */ inline const HalfEdgeStructure& PolyhedronMesh::getHalfEdgeStructure() const { return mHalfEdgeStructure; } // Return the centroid of the polyhedron /** * @return The centroid of the mesh */ inline Vector3 PolyhedronMesh::getCentroid() const { return mCentroid; } } #endif