/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_ALLOCATOR_H #define REACTPHYSICS3D_ALLOCATOR_H // Libraries #include /// ReactPhysics3D namespace namespace reactphysics3d { // Class Allocator /** * Abstract class with the basic interface of all the derived memory allocators */ class Allocator { public: /// Destructor virtual ~Allocator() = default; /// Allocate memory of a given size (in bytes) and return a pointer to the /// allocated memory. virtual void* allocate(size_t size)=0; /// Release previously allocated memory. virtual void release(void* pointer, size_t size)=0; /// Return true if memory needs to be release with this allocator virtual bool isReleaseNeeded() const=0; }; } #endif