/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef HINGE_JOINTS_CHAIN_SCENE_H #define HINGE_JOINTS_CHAIN_SCENE_H // Libraries #include "openglframework.h" #include #include "Box.h" #include "SceneDemo.h" namespace hingejointschainscene { // Constants const float SCENE_RADIUS = 60.0f; const openglframework::Vector3 BOX_SIZE = openglframework::Vector3(2, 1, 1); const int NB_BOXES = 20; // Class HingeJointsChain scene class HingeJointsChainScene : public SceneDemo { protected : // -------------------- Attributes -------------------- // /// Boxes Box* mBoxes[NB_BOXES]; /// Hinge joints of the chain std::vector mHingeJoints; // -------------------- Methods -------------------- // /// Create the joints void createJoints(); public: // -------------------- Methods -------------------- // /// Constructor HingeJointsChainScene(const std::string& name, EngineSettings& settings); /// Destructor virtual ~HingeJointsChainScene() override ; /// Reset the scene virtual void reset() override; }; } #endif