/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010 Daniel Chappuis * ********************************************************************************* * * * Permission is hereby granted, free of charge, to any person obtaining a copy * * of this software and associated documentation files (the "Software"), to deal * * in the Software without restriction, including without limitation the rights * * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * * copies of the Software, and to permit persons to whom the Software is * * furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * * THE SOFTWARE. * ********************************************************************************/ #ifndef BROADPHASEALGORITHM_H #define BROADPHASEALGORITHM_H // Libraries #include "../body/BoundingVolume.h" // Namespace ReactPhysics3D namespace reactphysics3d { /* -------------------------------------------------------------------- Class BroadPhaseAlgorithm : This class is an abstract class that represents an algorithm used to perform the broad-phase of a collision detection. The goal of the broad-phase algorithm is to compute the pair of bodies that can collide. But it's important to understand that the broad-phase doesn't compute only body pairs that can collide but could also pairs of body that doesn't collide but are very close. The goal of the broad-phase is to remove pairs of body that cannot collide in order to avoid to much bodies to be tested in the narrow-phase. -------------------------------------------------------------------- */ class BroadPhaseAlgorithm { protected : public : BroadPhaseAlgorithm(); // Constructor virtual ~BroadPhaseAlgorithm(); // Destructor virtual void computePossibleCollisionPairs(std::vector addedBodies, std::vector removedBodies, std::vector >& possibleCollisionPairs)=0; // Compute the possible collision pairs of bodies }; } // End of reactphysics3d namespace #endif