/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010 Daniel Chappuis * ********************************************************************************* * * * Permission is hereby granted, free of charge, to any person obtaining a copy * * of this software and associated documentation files (the "Software"), to deal * * in the Software without restriction, including without limitation the rights * * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * * copies of the Software, and to permit persons to whom the Software is * * furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * * THE SOFTWARE. * ********************************************************************************/ // Libraries #include "ContactCache.h" using namespace reactphysics3d; using namespace std; // Constructor ContactCache::ContactCache() { } // Destructor ContactCache::~ContactCache() { } // Remove all the contact caching info of the cache void ContactCache::clear() { // Clear the cache cache.clear(); } // Add a new contact caching info in the cache void ContactCache::addContactCachingInfo(ContactCachingInfo* info) { // Check if there is already an entry for that pair of body in the cache map, vector >::iterator entry = cache.find(make_pair(info->body1, info->body2)); if (entry != cache.end()) { (*entry).second.push_back(info); } else { // Add a new entry in the cache vector vec; vec.push_back(info); cache.insert(make_pair(make_pair(info->body1, info->body2), vec)); } } // Return the ContactCachingInfo (if exists) corresponding to the arguments // If the contact pair between the two bodies in argument doesn't exist this or there is no ContactCachingInfo // compatible (with approximatively the same position), this method returns NULL. ContactCachingInfo* ContactCache::getContactCachingInfo(Body* body1, Body* body2, const Vector3D& position) { // Check if there is an entry for that pair of body in the cache map, vector >::iterator entry = cache.find(make_pair(body1, body2)); if (entry != cache.end()) { vector vec = (*entry).second; assert((*entry).first.first == body1); assert((*entry).first.second == body2); double posX = position.getX(); double posY = position.getY(); double posZ = position.getZ(); // Check among all the old contacts for this pair of body if there is an approximative match for the contact position for(vector::iterator it = vec.begin(); it != vec.end(); it++) { Vector3D& contactPos = (*it)->position; if (posX <= contactPos.getX() + POSITION_TOLERANCE && posX >= contactPos.getX() - POSITION_TOLERANCE && posY <= contactPos.getY() + POSITION_TOLERANCE && posY >= contactPos.getY() - POSITION_TOLERANCE && posZ <= contactPos.getZ() + POSITION_TOLERANCE && posZ >= contactPos.getZ() - POSITION_TOLERANCE) { // Return the ContactCachingInfo return *it; } } } else { return 0; } }