/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2013 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_SLIDER_JOINT_H #define REACTPHYSICS3D_SLIDER_JOINT_H // Libraries #include "../mathematics/mathematics.h" #include "../engine/ConstraintSolver.h" namespace reactphysics3d { // Structure SliderJointInfo /** * This structure is used to gather the information needed to create a slider * joint. This structure will be used to create the actual slider joint. */ struct SliderJointInfo : public ConstraintInfo { public : // -------------------- Attributes -------------------- // /// Anchor point (in world-space coordinates) Vector3 anchorPointWorldSpace; /// Slider axis (in world-space coordinates) Vector3 axisWorldSpace; /// Constructor SliderJointInfo(RigidBody* rigidBody1, RigidBody* rigidBody2, const Vector3& initAnchorPointWorldSpace, const Vector3& initAxisWorldSpace) : ConstraintInfo(rigidBody1, rigidBody2, SLIDERJOINT), anchorPointWorldSpace(initAnchorPointWorldSpace), axisWorldSpace(initAxisWorldSpace) {} }; // Class SliderJoint /** * This class represents a slider joint. */ class SliderJoint : public Constraint { private : // -------------------- Attributes -------------------- // /// Anchor point of body 1 (in local space coordinates) Vector3 mLocalAnchorPointBody1; /// Anchor point of body 2 (in local space coordinates) Vector3 mLocalAnchorPointBody2; /// Vector from center of body 2 to anchor point in world-space Vector3 mU1World; /// Vector from center of body 2 to anchor point in world-space Vector3 mU2World; /// First vector orthogonal to vector mU1World in world-space Vector3 mN1; /// Second vector orthogonal to vector mU1World and mN1 in world-space Vector3 mN2; /// Cross product of mU1World and mN1 Vector3 mU1WorldCrossN1; /// Cross product of mU1World and mN2 Vector3 mU1WorldCrossN2; /// Cross product of mU2World and mN1 Vector3 mU2WorldCrossN1; /// Cross product of mU2World and mN2 Vector3 mU2WorldCrossN2; /// Inverse of mass matrix K=JM^-1J^t for the translation constraint (2x2 matrix) Matrix2x2 mInverseMassMatrixTranslationConstraint; /// Inverse of mass matrix K=JM^-1J^t for the rotation constraint (3x3 matrix) Matrix3x3 mInverseMassMatrixRotationConstraint; /// Impulse for the 2 translation constraints Vector2 mImpulseTranslation; /// Impulse for the 3 rotation constraints Vector3 mImpulseRotation; public : // -------------------- Methods -------------------- // /// Constructor SliderJoint(const SliderJointInfo& jointInfo); /// Destructor virtual ~SliderJoint(); /// Return the number of bytes used by the joint virtual size_t getSizeInBytes() const; /// Initialize before solving the constraint virtual void initBeforeSolve(const ConstraintSolverData& constraintSolverData); /// Warm start the constraint (apply the previous impulse at the beginning of the step) virtual void warmstart(const ConstraintSolverData& constraintSolverData); /// Solve the velocity constraint virtual void solveVelocityConstraint(const ConstraintSolverData& constraintSolverData); /// Solve the position constraint virtual void solvePositionConstraint(const ConstraintSolverData& constraintSolverData); }; // Return the number of bytes used by the joint inline size_t SliderJoint::getSizeInBytes() const { return sizeof(SliderJoint); } } #endif