/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com                 *
* Copyright (c) 2010-2018 Daniel Chappuis                                       *
*********************************************************************************
*                                                                               *
* This software is provided 'as-is', without any express or implied warranty.   *
* In no event will the authors be held liable for any damages arising from the  *
* use of this software.                                                         *
*                                                                               *
* Permission is granted to anyone to use this software for any purpose,         *
* including commercial applications, and to alter it and redistribute it        *
* freely, subject to the following restrictions:                                *
*                                                                               *
* 1. The origin of this software must not be misrepresented; you must not claim *
*    that you wrote the original software. If you use this software in a        *
*    product, an acknowledgment in the product documentation would be           *
*    appreciated but is not required.                                           *
*                                                                               *
* 2. Altered source versions must be plainly marked as such, and must not be    *
*    misrepresented as being the original software.                             *
*                                                                               *
* 3. This notice may not be removed or altered from any source distribution.    *
*                                                                               *
********************************************************************************/

// Libraries
#include "Joint.h"

using namespace reactphysics3d;

// Constructor
Joint::Joint(uint id, const JointInfo& jointInfo)
           :mId(id), mBody1(jointInfo.body1), mBody2(jointInfo.body2), mBody1Entity(jointInfo.body1->getEntity()),
            mBody2Entity(jointInfo.body2->getEntity()), mType(jointInfo.type),
            mPositionCorrectionTechnique(jointInfo.positionCorrectionTechnique),
            mIsCollisionEnabled(jointInfo.isCollisionEnabled), mIsAlreadyInIsland(false) {

    assert(mBody1 != nullptr);
    assert(mBody2 != nullptr);
}