/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2015 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "Vector2.h" #include // Namespaces using namespace reactphysics3d; // Constructor Vector2::Vector2() : x(0.0), y(0.0) { } // Constructor with arguments Vector2::Vector2(decimal newX, decimal newY) : x(newX), y(newY) { } // Copy-constructor Vector2::Vector2(const Vector2& vector) : x(vector.x), y(vector.y) { } // Destructor Vector2::~Vector2() { } // Return the corresponding unit vector Vector2 Vector2::getUnit() const { decimal lengthVector = length(); if (lengthVector < MACHINE_EPSILON) { return *this; } // Compute and return the unit vector decimal lengthInv = decimal(1.0) / lengthVector; return Vector2(x * lengthInv, y * lengthInv); } // Return one unit orthogonal vector of the current vector Vector2 Vector2::getOneUnitOrthogonalVector() const { decimal l = length(); assert(l > MACHINE_EPSILON); return Vector2(-y / l, x / l); }