/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_NARROW_PHASE_INFO_H #define REACTPHYSICS3D_NARROW_PHASE_INFO_H // Libraries #include "shapes/CollisionShape.h" #include "collision/ContactManifoldInfo.h" /// Namespace ReactPhysics3D namespace reactphysics3d { class OverlappingPair; // Class NarrowPhaseInfo /** * This structure regroups different things about a collision shape. This is * used to pass information about a collision shape to a collision algorithm. */ struct NarrowPhaseInfo { public: /// Broadphase overlapping pair OverlappingPair* overlappingPair; /// Pointer to the first collision shape to test collision with const CollisionShape* collisionShape1; /// Pointer to the second collision shape to test collision with const CollisionShape* collisionShape2; /// Transform that maps from collision shape 1 local-space to world-space Transform shape1ToWorldTransform; /// Transform that maps from collision shape 2 local-space to world-space Transform shape2ToWorldTransform; /// Linked-list of contact points created during the narrow-phase ContactPointInfo* contactPoints; /// Cached collision data of the proxy shape // TODO : Check if we can use separating axis in OverlappingPair instead of cachedCollisionData1 and cachedCollisionData2 void** cachedCollisionData1; /// Cached collision data of the proxy shape // TODO : Check if we can use separating axis in OverlappingPair instead of cachedCollisionData1 and cachedCollisionData2 void** cachedCollisionData2; /// Pointer to the next element in the linked list NarrowPhaseInfo* next; /// Constructor NarrowPhaseInfo(OverlappingPair* pair, const CollisionShape* shape1, const CollisionShape* shape2, const Transform& shape1Transform, const Transform& shape2Transform, void** cachedData1, void** cachedData2); /// Destructor ~NarrowPhaseInfo(); /// Add a new contact point void addContactPoint(const Vector3& contactNormal, decimal penDepth, const Vector3& localPt1, const Vector3& localPt2); /// Create a new potential contact manifold into the overlapping pair using current contact points void addContactPointsAsPotentialContactManifold(); /// Reset the remaining contact points void resetContactPoints(); }; } #endif