/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/      *
* Copyright (c) 2010-2013 Daniel Chappuis                                       *
*********************************************************************************
*                                                                               *
* This software is provided 'as-is', without any express or implied warranty.   *
* In no event will the authors be held liable for any damages arising from the  *
* use of this software.                                                         *
*                                                                               *
* Permission is granted to anyone to use this software for any purpose,         *
* including commercial applications, and to alter it and redistribute it        *
* freely, subject to the following restrictions:                                *
*                                                                               *
* 1. The origin of this software must not be misrepresented; you must not claim *
*    that you wrote the original software. If you use this software in a        *
*    product, an acknowledgment in the product documentation would be           *
*    appreciated but is not required.                                           *
*                                                                               *
* 2. Altered source versions must be plainly marked as such, and must not be    *
*    misrepresented as being the original software.                             *
*                                                                               *
* 3. This notice may not be removed or altered from any source distribution.    *
*                                                                               *
********************************************************************************/

// Libraries
#include <reactphysics3d.h>
#ifdef APPLE_OS
    #include <OpenGL/glu.h>
#else
    #include <GL/glu.h>
#endif
#ifdef USE_FREEGLUT
    #ifdef APPLE_OS
        #include <OpenGL/freeglut.h>
    #else
        #include <GL/freeglut.h>
    #endif
#else
    #ifdef APPLE_OS
        #include <GLUT/glut.h>
    #else
        #include <GL/glut.h>
    #endif
#endif

#ifndef BOX_H
#define	BOX_H

/// This class represents a cube box
class Box {

    private:

        /// Size of the box
        double mSize;

        /// Pointer to the rigid body associated to the box
        rp3d::RigidBody* mRigidBody;

    public:

        /// Constructor
        Box(double size, rp3d::RigidBody* rigidBody);

        /// Destructor
        ~Box();

        /// Return the pointer to the rigid body
        rp3d::RigidBody* getRigidBodyPointer() const;

        /// Draw the box
        void draw() const;
};

// Return the pointer to the rigid body
inline rp3d::RigidBody* Box::getRigidBodyPointer() const {
    return mRigidBody;
}

#endif