/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2015 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_TRIANGLE_VERTEX_ARRAY_H #define REACTPHYSICS3D_TRIANGLE_VERTEX_ARRAY_H // Libraries namespace reactphysics3d { // Class TriangleVertexArray /** * This class is used to describe the vertices and faces of a triangular mesh. * A TriangleVertexArray represents a continuous array of vertices and indexes * of a triangular mesh. When you create a TriangleVertexArray, no data is copied * into the array. It only stores pointer to the da. The purpose is to allow * the user to share vertices data between the physics engine and the rendering * part. Therefore, make sure that the data pointed by a TriangleVertexArray * remain valid during the TriangleVertexArray life. */ class TriangleVertexArray { protected: /// Number of vertices in the array uint mNbVertices; /// Pointer to the first vertex value in the array unsigned char* mVerticesStart; /// Stride (number of bytes) between the beginning of two vertices /// values in the array int mVerticesStride; /// Number of triangles in the array uint mNbTriangles; /// Pointer to the first vertex index of the array unsigned char* mIndexesStart; /// Stride (number of bytes) between the beginning of two indexes in /// the array int mIndexesStride; public: /// Constructor TriangleVertexArray(uint nbVertices, void* verticesStart, int verticesStride, uint nbTriangles, void* indexesStart, int indexesStride); /// Destructor ~TriangleVertexArray(); }; } #endif