/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2015 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef TEST_MATHEMATICS_FUNCTIONS_H #define TEST_MATHEMATICS_FUNCTIONS_H // Libraries #include "Test.h" #include "mathematics/mathematics_functions.h" /// Reactphysics3D namespace namespace reactphysics3d { // Class TestMathematicsFunctions /** * Unit test for mathematics functions */ class TestMathematicsFunctions : public Test { private : // ---------- Atributes ---------- // public : // ---------- Methods ---------- // /// Constructor TestMathematicsFunctions(const std::string& name): Test(name) {} /// Run the tests void run() { // Test approxEqual() test(approxEqual(2, 7, 5.2)); test(approxEqual(7, 2, 5.2)); test(approxEqual(6, 6)); test(!approxEqual(1, 5)); test(!approxEqual(1, 5, 3)); test(approxEqual(-2, -2)); test(approxEqual(-2, -7, 6)); test(!approxEqual(-2, 7, 2)); test(approxEqual(-3, 8, 12)); test(!approxEqual(-3, 8, 6)); // Test clamp() test(clamp(4, -3, 5) == 4); test(clamp(-3, 1, 8) == 1); test(clamp(45, -6, 7) == 7); test(clamp(-5, -2, -1) == -2); test(clamp(-5, -9, -1) == -5); test(clamp(6, 6, 9) == 6); test(clamp(9, 6, 9) == 9); test(clamp(decimal(4), decimal(-3), decimal(5)) == decimal(4)); test(clamp(decimal(-3), decimal(1), decimal(8)) == decimal(1)); test(clamp(decimal(45), decimal(-6), decimal(7)) == decimal(7)); test(clamp(decimal(-5), decimal(-2), decimal(-1)) == decimal(-2)); test(clamp(decimal(-5), decimal(-9), decimal(-1)) == decimal(-5)); test(clamp(decimal(6), decimal(6), decimal(9)) == decimal(6)); test(clamp(decimal(9), decimal(6), decimal(9)) == decimal(9)); // Test min3() test(min3(1, 5, 7) == 1); test(min3(-4, 2, 4) == -4); test(min3(-1, -5, -7) == -7); test(min3(13, 5, 47) == 5); test(min3(4, 4, 4) == 4); // Test max3() test(max3(1, 5, 7) == 7); test(max3(-4, 2, 4) == 4); test(max3(-1, -5, -7) == -1); test(max3(13, 5, 47) == 47); test(max3(4, 4, 4) == 4); // Test sameSign() test(sameSign(4, 53)); test(sameSign(-4, -8)); test(!sameSign(4, -7)); test(!sameSign(-4, 53)); // Test computeBarycentricCoordinatesInTriangle() Vector3 a(0, 0, 0); Vector3 b(5, 0, 0); Vector3 c(0, 0, 5); decimal u,v,w; computeBarycentricCoordinatesInTriangle(a, b, c, a, u, v, w); test(approxEqual(u, 1.0, 0.000001)); test(approxEqual(v, 0.0, 0.000001)); test(approxEqual(w, 0.0, 0.000001)); computeBarycentricCoordinatesInTriangle(a, b, c, b, u, v, w); test(approxEqual(u, 0.0, 0.000001)); test(approxEqual(v, 1.0, 0.000001)); test(approxEqual(w, 0.0, 0.000001)); computeBarycentricCoordinatesInTriangle(a, b, c, c, u, v, w); test(approxEqual(u, 0.0, 0.000001)); test(approxEqual(v, 0.0, 0.000001)); test(approxEqual(w, 1.0, 0.000001)); } }; } #endif