/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with ReactPhysics3D. If not, see . *
***************************************************************************/
// Libraries
#include "Objects.h"
//#include // To avoid an error due to the #include
#include
#include
// ----- Class Object ----- //
// Constructor of the class Object
Object::Object(const Position& position) {
this->position = position;
}
// Destructor of the class Object
Object::~Object() {
}
// ----- Structure Position ----- //
// Constructor without arguments of the structure Position
Object::Position::Position() {
x = 0.0;
y = 0.0;
z = 0.0;
}
// Constructor of the structure Position
Object::Position::Position(double x, double y, double z) {
this->x = x;
this->y = y;
this->z = z;
};
// ----- Class Cube ----- //
// Constructor of the class Cube
Cube::Cube(const Position& position, float size)
:Object(position) {
this->size = size;
}
// Destructor of the classe Cube
Cube::~Cube() {
}
// Method to draw the cube
void Cube::draw() const {
// Translation of the cube to its position
glTranslatef(position.x, position.y, position.z);
// Draw the cube
glutSolidCube(size);
}
// ----- Class Plane ----- //
// Constructor of the class Plane
Plane::Plane(const Position& position, float width, float height, const Vector3D& d1, const Vector3D& d2)
:Object(position) {
this->width = width;
this->height = height;
this->d1 = d1;
this->d2 = d2;
// Compute the unit normal vector of the plane by a cross product
normalVector = d1.crossProduct(d2).getUnit();
}
// Destructor of the class Plane
Plane::~Plane() {
}
// Method used to draw the plane
void Plane::draw() const {
// Translation of the cube to its position
glTranslatef(position.x, position.y, position.z);
float halfWidth = width / 2.0;
float halfHeight = height / 2.0;
// Draw the plane
glBegin(GL_POLYGON);
glColor3f(1.0, 1.0, 1.0);
glVertex3f(position.x + d1.getX() * halfWidth + d2.getX() * halfHeight , position.y + d1.getY() * halfWidth + d2.getY() * halfHeight
, position.z + d1.getZ() * halfWidth + d2.getZ() * halfHeight);
glNormal3f(normalVector.getX(), normalVector.getY(), normalVector.getZ());
glVertex3f(position.x + d1.getX() * halfWidth - d2.getX() * halfHeight , position.y + d1.getY() * halfWidth - d2.getY() * halfHeight
, position.z + d1.getZ() * halfWidth - d2.getZ() * halfHeight);
glNormal3f(normalVector.getX(), normalVector.getY(), normalVector.getZ());
glVertex3f(position.x - d1.getX() * halfWidth - d2.getX() * halfHeight , position.y - d1.getY() * halfWidth - d2.getY() * halfHeight
, position.z - d1.getZ() * halfWidth - d2.getZ() * halfHeight);
glNormal3f(normalVector.getX(), normalVector.getY(), normalVector.getZ());
glVertex3f(position.x - d1.getX() * halfWidth + d2.getX() * halfHeight , position.y - d1.getY() * halfWidth + d2.getY() * halfHeight
, position.z - d1.getZ() * halfWidth + d2.getZ() * halfHeight);
glEnd();
}