# Minimum cmake version required cmake_minimum_required(VERSION 2.6) # Project configuration PROJECT(Raycast) # Where to build the executables SET(EXECUTABLE_OUTPUT_PATH "${OUR_EXECUTABLE_OUTPUT_PATH}/raycast") SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${EXECUTABLE_OUTPUT_PATH}) SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${EXECUTABLE_OUTPUT_PATH}) SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH}) # Copy the shaders used for the demo into the build directory FILE(COPY "${OPENGLFRAMEWORK_DIR}/src/shaders/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/shaders/") # Copy the meshes used for the demo into the build directory FILE(COPY "../common/meshes/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/meshes/") # Headers INCLUDE_DIRECTORIES("${OPENGLFRAMEWORK_DIR}/src/" "../common/glfw/include/" "../common/") # Source files SET(RAYCAST_SOURCES Raycast.cpp Scene.cpp Scene.h "../common/VisualContactPoint.cpp" "../common/ConvexMesh.cpp" "../common/Capsule.cpp" "../common/Sphere.cpp" "../common/Line.cpp" "../common/Cylinder.cpp" "../common/Cone.cpp" "../common/Dumbbell.cpp" "../common/Box.cpp" "../common/Viewer.cpp" ) # Create the executable ADD_EXECUTABLE(raycast ${RAYCAST_SOURCES}) # Link with libraries TARGET_LINK_LIBRARIES(raycast reactphysics3d openglframework glfw ${GLFW_LIBRARIES})