// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // // Source altered and distributed from https://github.com/AdrienHerubel/imgui #include #include #define _USE_MATH_DEFINES #include #include "imgui.h" #ifdef _MSC_VER # define snprintf _snprintf #endif ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// static const unsigned TEXT_POOL_SIZE = 8000; static char g_textPool[TEXT_POOL_SIZE]; static unsigned g_textPoolSize = 0; static const char* allocText(const char* text) { unsigned len = strlen(text)+1; if (g_textPoolSize + len >= TEXT_POOL_SIZE) return 0; char* dst = &g_textPool[g_textPoolSize]; memcpy(dst, text, len); g_textPoolSize += len; return dst; } static const unsigned GFXCMD_QUEUE_SIZE = 5000; static imguiGfxCmd g_gfxCmdQueue[GFXCMD_QUEUE_SIZE]; static unsigned g_gfxCmdQueueSize = 0; static void resetGfxCmdQueue() { g_gfxCmdQueueSize = 0; g_textPoolSize = 0; } static void addGfxCmdScissor(int x, int y, int w, int h) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = IMGUI_GFXCMD_SCISSOR; cmd.flags = x < 0 ? 0 : 1; // on/off flag. cmd.col = 0; cmd.rect.x = (short)x; cmd.rect.y = (short)y; cmd.rect.w = (short)w; cmd.rect.h = (short)h; } static void addGfxCmdRect(float x, float y, float w, float h, unsigned int color) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = IMGUI_GFXCMD_RECT; cmd.flags = 0; cmd.col = color; cmd.rect.x = (short)(x*8.0f); cmd.rect.y = (short)(y*8.0f); cmd.rect.w = (short)(w*8.0f); cmd.rect.h = (short)(h*8.0f); cmd.rect.r = 0; } static void addGfxCmdLine(float x0, float y0, float x1, float y1, float r, unsigned int color) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = IMGUI_GFXCMD_LINE; cmd.flags = 0; cmd.col = color; cmd.line.x0 = (short)(x0*8.0f); cmd.line.y0 = (short)(y0*8.0f); cmd.line.x1 = (short)(x1*8.0f); cmd.line.y1 = (short)(y1*8.0f); cmd.line.r = (short)(r*8.0f); } static void addGfxCmdRoundedRect(float x, float y, float w, float h, float r, unsigned int color) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = IMGUI_GFXCMD_RECT; cmd.flags = 0; cmd.col = color; cmd.rect.x = (short)(x*8.0f); cmd.rect.y = (short)(y*8.0f); cmd.rect.w = (short)(w*8.0f); cmd.rect.h = (short)(h*8.0f); cmd.rect.r = (short)(r*8.0f); } static void addGfxCmdTriangle(int x, int y, int w, int h, int flags, unsigned int color) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = IMGUI_GFXCMD_TRIANGLE; cmd.flags = (char)flags; cmd.col = color; cmd.rect.x = (short)(x*8.0f); cmd.rect.y = (short)(y*8.0f); cmd.rect.w = (short)(w*8.0f); cmd.rect.h = (short)(h*8.0f); } static void addGfxCmdText(int x, int y, int align, const char* text, unsigned int color) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = IMGUI_GFXCMD_TEXT; cmd.flags = 0; cmd.col = color; cmd.text.x = (short)x; cmd.text.y = (short)y; cmd.text.align = (short)align; cmd.text.text = allocText(text); } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// struct GuiState { GuiState() : left(false), leftPressed(false), leftReleased(false), mx(-1), my(-1), scroll(0), active(0), hot(0), hotToBe(0), isHot(false), isActive(false), wentActive(false), dragX(0), dragY(0), dragOrig(0), widgetX(0), widgetY(0), widgetW(100), insideCurrentScroll(false), nextItemSameLine(false), areaId(0), widgetId(0) { } bool left; bool leftPressed, leftReleased; int mx,my; int scroll; unsigned int active; unsigned int hot; unsigned int hotToBe; bool isHot; bool isActive; bool wentActive; int dragX, dragY; float dragOrig; int widgetX, widgetY, widgetW; bool insideCurrentScroll; bool nextItemSameLine; unsigned int areaId; unsigned int widgetId; }; static GuiState g_state; inline bool anyActive() { return g_state.active != 0; } inline bool isActive(unsigned int id) { return g_state.active == id; } inline bool isHot(unsigned int id) { return g_state.hot == id; } inline bool inRect(int x, int y, int w, int h, bool checkScroll = true) { return (!checkScroll || g_state.insideCurrentScroll) && g_state.mx >= x && g_state.mx <= x+w && g_state.my >= y && g_state.my <= y+h; } inline void clearInput() { g_state.leftPressed = false; g_state.leftReleased = false; g_state.scroll = 0; } inline void clearActive() { g_state.active = 0; // mark all UI for this frame as processed clearInput(); } inline void setActive(unsigned int id) { g_state.active = id; g_state.wentActive = true; } inline void setHot(unsigned int id) { g_state.hotToBe = id; } static bool buttonLogic(unsigned int id, bool over) { bool res = false; // process down if (!anyActive()) { if (over) setHot(id); if (isHot(id) && g_state.leftPressed) setActive(id); } // if button is active, then react on left up if (isActive(id)) { g_state.isActive = true; if (over) setHot(id); if (g_state.leftReleased) { if (isHot(id)) res = true; clearActive(); } } if (isHot(id)) g_state.isHot = true; return res; } static void updateInput(int mx, int my, unsigned char mbut, int scroll) { bool left = (mbut & IMGUI_MBUT_LEFT) != 0; g_state.mx = mx; g_state.my = my; g_state.leftPressed = !g_state.left && left; g_state.leftReleased = g_state.left && !left; g_state.left = left; g_state.scroll = scroll; } void imguiBeginFrame(int mx, int my, unsigned char mbut, int scroll) { updateInput(mx,my,mbut,scroll); g_state.hot = g_state.hotToBe; g_state.hotToBe = 0; g_state.wentActive = false; g_state.isActive = false; g_state.isHot = false; g_state.widgetX = 0; g_state.widgetY = 0; g_state.widgetW = 0; g_state.areaId = 1; g_state.widgetId = 1; resetGfxCmdQueue(); } void imguiEndFrame() { clearInput(); } const imguiGfxCmd* imguiGetRenderQueue() { return g_gfxCmdQueue; } int imguiGetRenderQueueSize() { return g_gfxCmdQueueSize; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// static int g_scrollTop = 0; static int g_scrollBottom = 0; static int g_scrollRight = 0; static int g_scrollAreaTop = 0; static int* g_scrollVal = 0; static int g_focusTop = 0; static int g_focusBottom = 0; static unsigned int g_scrollId = 0; static bool g_insideScrollArea = false; bool imguiBeginScrollArea(const char* name, int x, int y, int w, int h, int* scroll) { g_state.areaId++; g_state.widgetId = 0; g_scrollId = (g_state.areaId<<16) | g_state.widgetId; const int areaHeading = name ? AREA_HEADER : 0; g_state.widgetX = x + SCROLL_AREA_PADDING; g_state.widgetY = y+h-areaHeading + (*scroll); g_state.widgetW = w - SCROLL_AREA_PADDING*4; g_scrollTop = y-areaHeading+h; g_scrollBottom = y+SCROLL_AREA_PADDING; g_scrollRight = x+w - SCROLL_AREA_PADDING*3; g_scrollVal = scroll; g_scrollAreaTop = g_state.widgetY; g_focusTop = y-areaHeading; g_focusBottom = y-areaHeading+h; g_insideScrollArea = inRect(x, y, w, h, false); g_state.insideCurrentScroll = g_insideScrollArea; addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 6, imguiRGBA(0,0,0,192)); if (name) addGfxCmdText(x+areaHeading/2, y+h-areaHeading/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, name, imguiRGBA(255,255,255,128)); addGfxCmdScissor(x+SCROLL_AREA_PADDING, y+SCROLL_AREA_PADDING, w-SCROLL_AREA_PADDING*4, h-areaHeading-SCROLL_AREA_PADDING); return g_insideScrollArea; } void imguiEndScrollArea() { // Disable scissoring. addGfxCmdScissor(-1,-1,-1,-1); // Draw scroll bar int x = g_scrollRight+SCROLL_AREA_PADDING/2; int y = g_scrollBottom; int w = SCROLL_AREA_PADDING*2; int h = g_scrollTop - g_scrollBottom; int stop = g_scrollAreaTop; int sbot = g_state.widgetY; int sh = stop - sbot; // The scrollable area height. float barHeight = (float)h/(float)sh; if (barHeight < 1) { float barY = (float)(y - sbot)/(float)sh; if (barY < 0) barY = 0; if (barY > 1) barY = 1; // Handle scroll bar logic. unsigned int hid = g_scrollId; int hx = x; int hy = y + (int)(barY*h); int hw = w; int hh = (int)(barHeight*h); const int range = h - (hh-1); bool over = inRect(hx, hy, hw, hh); buttonLogic(hid, over); if (isActive(hid)) { float u = (float)(hy-y) / (float)range; if (g_state.wentActive) { g_state.dragY = g_state.my; g_state.dragOrig = u; } if (g_state.dragY != g_state.my) { u = g_state.dragOrig + (g_state.my - g_state.dragY) / (float)range; if (u < 0) u = 0; if (u > 1) u = 1; *g_scrollVal = (int)((1-u) * (sh - h)); } } // BG addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)w/2-1, imguiRGBA(0,0,0,196)); // Bar if (isActive(hid)) addGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w/2-1, imguiRGBA(255,196,0,196)); else addGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w/2-1, isHot(hid) ? imguiRGBA(255,196,0,96) : imguiRGBA(255,255,255,64)); // Handle mouse scrolling. if (g_insideScrollArea) // && !anyActive()) { if (g_state.scroll) { *g_scrollVal += 20*g_state.scroll; if (*g_scrollVal < 0) *g_scrollVal = 0; if (*g_scrollVal > (sh - h)) *g_scrollVal = (sh - h); } } } g_state.insideCurrentScroll = false; } bool imguiButton(const char* text, bool enabled, int width) { g_state.widgetId++; unsigned int id = (g_state.areaId<<16) | g_state.widgetId; int x = g_state.widgetX; int y = g_state.widgetY - BUTTON_HEIGHT; int w = width > 0 ? width : g_state.widgetW; int h = BUTTON_HEIGHT; if (g_state.nextItemSameLine) { g_state.widgetX += width + DEFAULT_HORIZONTAL_SPACING; } else { g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_VERTICAL_SPACING; } bool over = enabled && inRect(x, y, w, h); bool res = buttonLogic(id, over); addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)BUTTON_HEIGHT/2-1, imguiRGBA(128,128,128, isActive(id)?196:96)); if (enabled) addGfxCmdText(x+w/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_CENTER, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200)); else addGfxCmdText(x+w/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_CENTER, text, imguiRGBA(128,128,128,200)); return res; } bool imguiItem(const char* text, bool enabled) { g_state.widgetId++; unsigned int id = (g_state.areaId<<16) | g_state.widgetId; int x = g_state.widgetX; int y = g_state.widgetY - BUTTON_HEIGHT; int w = g_state.widgetW; int h = BUTTON_HEIGHT; g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_VERTICAL_SPACING; bool over = enabled && inRect(x, y, w, h); bool res = buttonLogic(id, over); if (isHot(id)) addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 2.0f, imguiRGBA(255,196,0,isActive(id)?196:96)); if (enabled) addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(255,255,255,200)); else addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200)); return res; } bool imguiCheck(const char* text, bool checked, bool enabled) { g_state.widgetId++; unsigned int id = (g_state.areaId<<16) | g_state.widgetId; int x = g_state.widgetX; int y = g_state.widgetY - BUTTON_HEIGHT; int w = g_state.widgetW; int h = BUTTON_HEIGHT; g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_VERTICAL_SPACING; bool over = enabled && inRect(x, y, w, h); bool res = buttonLogic(id, over); const int cx = x+BUTTON_HEIGHT/2-CHECK_SIZE/2; const int cy = y+BUTTON_HEIGHT/2-CHECK_SIZE/2; addGfxCmdRoundedRect((float)cx-3, (float)cy-3, (float)CHECK_SIZE+6, (float)CHECK_SIZE+6, 4, imguiRGBA(128,128,128, isActive(id)?196:96)); if (checked) { if (enabled) addGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE/2-1, imguiRGBA(255,255,255,isActive(id)?255:200)); else addGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE/2-1, imguiRGBA(128,128,128,200)); } if (enabled) addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200)); else addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200)); return res; } bool imguiCollapse(const char* text, const char* subtext, bool checked, bool enabled) { g_state.widgetId++; unsigned int id = (g_state.areaId<<16) | g_state.widgetId; int x = g_state.widgetX; int y = g_state.widgetY - BUTTON_HEIGHT; int w = g_state.widgetW; int h = BUTTON_HEIGHT; g_state.widgetY -= BUTTON_HEIGHT; // + DEFAULT_SPACING; const int cx = x+BUTTON_HEIGHT/2-CHECK_SIZE/2; const int cy = y+BUTTON_HEIGHT/2-CHECK_SIZE/2; bool over = enabled && inRect(x, y, w, h); bool res = buttonLogic(id, over); if (checked) addGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 2, imguiRGBA(255,255,255,isActive(id)?255:200)); else addGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 1, imguiRGBA(255,255,255,isActive(id)?255:200)); if (enabled) addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200)); else addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200)); if (subtext) addGfxCmdText(x+w-BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, subtext, imguiRGBA(255,255,255,128)); return res; } void imguiLabel(const char* text) { int x = g_state.widgetX; int y = g_state.widgetY - BUTTON_HEIGHT; g_state.widgetY -= BUTTON_HEIGHT; addGfxCmdText(x, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(255,255,255,255)); } void imguiValue(const char* text) { const int x = g_state.widgetX; const int y = g_state.widgetY - BUTTON_HEIGHT; const int w = g_state.widgetW; g_state.widgetY -= BUTTON_HEIGHT; addGfxCmdText(x+w-BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, text, imguiRGBA(255,255,255,200)); } bool imguiSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled) { g_state.widgetId++; unsigned int id = (g_state.areaId<<16) | g_state.widgetId; int x = g_state.widgetX; int y = g_state.widgetY - BUTTON_HEIGHT; int w = g_state.widgetW; int h = SLIDER_HEIGHT; g_state.widgetY -= SLIDER_HEIGHT + DEFAULT_VERTICAL_SPACING; addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 4.0f, imguiRGBA(0,0,0,128)); const int range = w - SLIDER_MARKER_WIDTH; float u = (*val - vmin) / (vmax-vmin); if (u < 0) u = 0; if (u > 1) u = 1; int m = (int)(u * range); bool over = enabled && inRect(x+m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT); bool res = buttonLogic(id, over); bool valChanged = false; if (isActive(id)) { if (g_state.wentActive) { g_state.dragX = g_state.mx; g_state.dragOrig = u; } if (g_state.dragX != g_state.mx) { u = g_state.dragOrig + (float)(g_state.mx - g_state.dragX) / (float)range; if (u < 0) u = 0; if (u > 1) u = 1; *val = vmin + u*(vmax-vmin); *val = floorf(*val/vinc+0.5f)*vinc; // Snap to vinc m = (int)(u * range); valChanged = true; } } if (isActive(id)) addGfxCmdRoundedRect((float)(x+m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, imguiRGBA(255,255,255,255)); else addGfxCmdRoundedRect((float)(x+m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, isHot(id) ? imguiRGBA(255,196,0,128) : imguiRGBA(255,255,255,64)); // TODO: fix this, take a look at 'nicenum'. int digits = (int)(ceilf(log10f(vinc))); char fmt[16]; snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits); char msg[128]; snprintf(msg, 128, fmt, *val); if (enabled) { addGfxCmdText(x+SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200)); addGfxCmdText(x+w-SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, msg, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200)); } else { addGfxCmdText(x+SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200)); addGfxCmdText(x+w-SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, msg, imguiRGBA(128,128,128,200)); } return res || valChanged; } void imguiStartLineOfItems() { g_state.nextItemSameLine = true; } void imguiEndLineOfItems() { g_state.nextItemSameLine = false; } void imguiIndent() { g_state.widgetX += INDENT_SIZE; g_state.widgetW -= INDENT_SIZE; } void imguiUnindent() { g_state.widgetX -= INDENT_SIZE; g_state.widgetW += INDENT_SIZE; } void imguiSeparator() { g_state.widgetY -= DEFAULT_VERTICAL_SPACING*3; } void imguiSeparatorLine() { int x = g_state.widgetX; int y = g_state.widgetY - DEFAULT_VERTICAL_SPACING*2; int w = g_state.widgetW; int h = 1; g_state.widgetY -= DEFAULT_VERTICAL_SPACING*4; addGfxCmdRect((float)x, (float)y, (float)w, (float)h, imguiRGBA(255,255,255,32)); } void imguiDrawText(int x, int y, int align, const char* text, unsigned int color) { addGfxCmdText(x, y, align, text, color); } void imguiDrawLine(float x0, float y0, float x1, float y1, float r, unsigned int color) { addGfxCmdLine(x0, y0, x1, y1, r, color); } void imguiDrawRect(float x, float y, float w, float h, unsigned int color) { addGfxCmdRect(x, y, w, h, color); } void imguiDrawRoundedRect(float x, float y, float w, float h, float r, unsigned int color) { addGfxCmdRoundedRect(x, y, w, h, r, color); }