/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2014 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_RAY_H #define REACTPHYSICS3D_RAY_H // Libraries #include "Vector3.h" /// ReactPhysics3D namespace namespace reactphysics3d { // Class Ray /** * This structure represents a 3D ray represented by two points. * The ray goes from point1 to point1 + maxFraction * (point2 - point1). * The points are specified in world-space coordinates. */ struct Ray { public: // -------------------- Attributes -------------------- // /// First point of the ray (origin) Vector3 point1; /// Second point of the ray Vector3 point2; /// Maximum fraction value decimal maxFraction; // -------------------- Methods -------------------- // /// Constructor with arguments Ray(const Vector3& p1, const Vector3& p2, decimal maxFrac = decimal(1.0)) : point1(p1), point2(p2), maxFraction(maxFrac) { } /// Copy-constructor Ray(const Ray& ray) : point1(ray.point1), point2(ray.point2), maxFraction(ray.maxFraction) { } /// Destructor ~Ray() { } /// Overloaded assignment operator Ray& operator=(const Ray& ray) { if (&ray != this) { point1 = ray.point1; point2 = ray.point2; maxFraction = ray.maxFraction; } return *this; } }; } #endif