/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2012 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "SphereCollider.h" #include "../configuration.h" #include #if defined(VISUAL_DEBUG) #if defined(APPLE_OS) #include #include #elif defined(WINDOWS_OS) #include #include #elif defined(LINUX_OS) #include #include #endif #endif using namespace reactphysics3d; using namespace std; // Constructor SphereCollider::SphereCollider(decimal radius) : radius(radius) { } // Destructor SphereCollider::~SphereCollider() { } #ifdef VISUAL_DEBUG // Draw the sphere (only for testing purpose) void SphereCollider::draw() const { // Draw in red glColor3f(1.0, 0.0, 0.0); // Draw the sphere glutWireSphere(radius, 50, 50); } #endif