/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2020 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include // Namespaces using namespace reactphysics3d; // Return the inverse matrix Matrix3x3 Matrix3x3::getInverse(decimal determinant) const { // Check if the determinant is equal to zero assert(determinant != decimal(0.0)); decimal invDeterminant = decimal(1.0) / determinant; Matrix3x3 tempMatrix((mRows[1][1]*mRows[2][2]-mRows[2][1]*mRows[1][2]), -(mRows[0][1]*mRows[2][2]-mRows[2][1]*mRows[0][2]), (mRows[0][1]*mRows[1][2]-mRows[0][2]*mRows[1][1]), -(mRows[1][0]*mRows[2][2]-mRows[2][0]*mRows[1][2]), (mRows[0][0]*mRows[2][2]-mRows[2][0]*mRows[0][2]), -(mRows[0][0]*mRows[1][2]-mRows[1][0]*mRows[0][2]), (mRows[1][0]*mRows[2][1]-mRows[2][0]*mRows[1][1]), -(mRows[0][0]*mRows[2][1]-mRows[2][0]*mRows[0][1]), (mRows[0][0]*mRows[1][1]-mRows[0][1]*mRows[1][0])); // Return the inverse matrix return (invDeterminant * tempMatrix); }