/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2013 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "Box.h" // Use the ReactPhysics3D namespace using namespace reactphysics3d; // Constructor Box::Box(double size, RigidBody* rigidBody) { mSize = size; mRigidBody = rigidBody; } // Destructor Box::~Box() { } // Draw the box void Box::draw() const { // Get the interpolated transform of the rigid body Transform transform = mRigidBody->getInterpolatedTransform(); // Get the corresponding OpenGL matrix float openGLMatrix[16]; transform.getOpenGLMatrix(openGLMatrix); glPushMatrix(); // Multiply by the OpenGL transform matrix glMultMatrixf(openGLMatrix); // Draw the cube glutSolidCube(mSize); glPopMatrix(); }