/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2012 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include <iostream> #include "Matrix3x3.h" // Namespaces using namespace reactphysics3d; // Constructor of the class Matrix3x3 Matrix3x3::Matrix3x3() { // Initialize all values in the matrix to zero setAllValues(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); } // Constructor Matrix3x3::Matrix3x3(decimal value) { setAllValues(value, value, value, value, value, value, value, value, value); } // Constructor with arguments Matrix3x3::Matrix3x3(decimal a1, decimal a2, decimal a3, decimal b1, decimal b2, decimal b3, decimal c1, decimal c2, decimal c3) { // Initialize the matrix with the values setAllValues(a1, a2, a3, b1, b2, b3, c1, c2, c3); } // Destructor Matrix3x3::~Matrix3x3() { } // Copy-constructor Matrix3x3::Matrix3x3(const Matrix3x3& matrix) { setAllValues(matrix.mArray[0][0], matrix.mArray[0][1], matrix.mArray[0][2], matrix.mArray[1][0], matrix.mArray[1][1], matrix.mArray[1][2], matrix.mArray[2][0], matrix.mArray[2][1], matrix.mArray[2][2]); } // Assignment operator Matrix3x3& Matrix3x3::operator=(const Matrix3x3& matrix) { // Check for self-assignment if (&matrix != this) { setAllValues(matrix.mArray[0][0], matrix.mArray[0][1], matrix.mArray[0][2], matrix.mArray[1][0], matrix.mArray[1][1], matrix.mArray[1][2], matrix.mArray[2][0], matrix.mArray[2][1], matrix.mArray[2][2]); } return *this; } // Return the inverse matrix Matrix3x3 Matrix3x3::getInverse() const { // Compute the determinant of the matrix decimal determinant = getDeterminant(); // Check if the determinant is equal to zero assert(std::abs(determinant) > MACHINE_EPSILON); decimal invDeterminant = decimal(1.0) / determinant; Matrix3x3 tempMatrix((mArray[1][1]*mArray[2][2]-mArray[2][1]*mArray[1][2]), -(mArray[0][1]*mArray[2][2]-mArray[2][1]*mArray[0][2]), (mArray[0][1]*mArray[1][2]-mArray[0][2]*mArray[1][1]), -(mArray[1][0]*mArray[2][2]-mArray[2][0]*mArray[1][2]), (mArray[0][0]*mArray[2][2]-mArray[2][0]*mArray[0][2]), -(mArray[0][0]*mArray[1][2]-mArray[1][0]*mArray[0][2]), (mArray[1][0]*mArray[2][1]-mArray[2][0]*mArray[1][1]), -(mArray[0][0]*mArray[2][1]-mArray[2][0]*mArray[0][1]), (mArray[0][0]*mArray[1][1]-mArray[0][1]*mArray[1][0])); // Return the inverse matrix return (invDeterminant * tempMatrix); }