/**************************************************************************** * Copyright (C) 2009 Daniel Chappuis * **************************************************************************** * This file is part of ReactPhysics3D. * * * * ReactPhysics3D is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * ReactPhysics3D is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with ReactPhysics3D. If not, see . * ***************************************************************************/ #ifndef OUTSIDE_CAMERA_H #define OUTSIDE_CAMERA_H // Libraries #include "Camera.h" // ---- Class OutSideCamera ---- // This camera can be move everywhere around the scene to obtain a outside view of the house class OutSideCamera : public Camera { private : double heightFromFloor; // Height from the floor int horizontalAngleRotation; // Horizontal rotation angle (in degree) int verticalAngleRotation; // Vertical rotation angle (in degree) double distanceFromOrigin; // Distance of the camera from the origin (used to zoom) public : OutSideCamera(); // Constructor OutSideCamera(const OutSideCamera& camera); // Copy-constructor virtual ~OutSideCamera(); // Destructor void updatePosition(); // Compute the new position of the camera void updateViewVector(); // Update the view vector of the camera double getHeightFromFloor() const; // Get the height of the camera from the floor void setHeightFromFloor(double height); // Set the height of the camera from the floor void modifyHorizontalAngleRotation(int screenDistance, float fps); // Modify the horizontal camera rotation angle void modifyVerticalAngleRotation(int screenDistance, float fps); // Modify the vertical camera rotation angle void increaseDistance(float fps); // Increase the distance of the camera from the origin void decreaseDistance(float fps); // Decrease the distance of the camera from the origin }; // Compute the new view vector of the camera (inline function) inline void OutSideCamera::updateViewVector() { viewVector = Vector3D(0.0, 0.0, 0.0) - position; } // Get the height of the camera from the floor (inline function) inline double OutSideCamera::getHeightFromFloor() const { return heightFromFloor; } // Set the height of the camera from the floor (inline function) inline void OutSideCamera::setHeightFromFloor(double height) { heightFromFloor = height; } #endif