/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "Island.h" #include "memory/MemoryManager.h" using namespace reactphysics3d; // Constructor Island::Island(uint nbMaxBodies, uint nbMaxContactManifolds, uint nbMaxJoints, MemoryManager& memoryManager) : mBodies(nullptr), mContactManifolds(nullptr), mJoints(nullptr), mNbBodies(0), mNbContactManifolds(0), mNbJoints(0) { // Allocate memory for the arrays on the single frame allocator mBodies = static_cast(memoryManager.allocate(MemoryManager::AllocationType::Frame, sizeof(RigidBody*) * nbMaxBodies)); mContactManifolds = static_cast(memoryManager.allocate(MemoryManager::AllocationType::Frame, sizeof(ContactManifold*) * nbMaxContactManifolds)); mJoints = static_cast(memoryManager.allocate(MemoryManager::AllocationType::Frame, sizeof(Joint*) * nbMaxJoints)); } // Destructor Island::~Island() { // This destructor is never called because memory is allocated on the // single frame allocator }