/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2015 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "TriangleVertexArray.h" using namespace reactphysics3d; // Constructor /// Note that your data will not be copied into the TriangleVertexArray and /// therefore, you need to make sure that those data are always valid during /// the lifetime of the TriangleVertexArray. /** * @param nbVertices Number of vertices in the array * @param verticesStart Pointer to the first vertices of the array * @param verticesStride Number of bytes between the beginning of two consecutive vertices * @param nbTriangles Number of triangles in the array * @param indexesStart Pointer to the first triangle index * @param indexesStride Number of bytes between the beginning of two consecutive triangle indices * @param vertexDataType Type of data for the vertices (float, double) * @param indexDataType Type of data for the indices (short, int) */ TriangleVertexArray::TriangleVertexArray(uint nbVertices, void* verticesStart, int verticesStride, uint nbTriangles, void* indexesStart, int indexesStride, VertexDataType vertexDataType, IndexDataType indexDataType) { mNbVertices = nbVertices; mVerticesStart = reinterpret_cast(verticesStart); mVerticesStride = verticesStride; mNbTriangles = nbTriangles; mIndicesStart = reinterpret_cast(indexesStart); mIndicesStride = indexesStride; mVertexDataType = vertexDataType; mIndexDataType = indexDataType; } // Destructor TriangleVertexArray::~TriangleVertexArray() { }