# Minimum cmake version required cmake_minimum_required(VERSION 2.6) # Project configuration PROJECT(CollisionShapes) # Where to build the executables SET(EXECUTABLE_OUTPUT_PATH "${OUR_EXECUTABLE_OUTPUT_PATH}/collisionshapes") SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${EXECUTABLE_OUTPUT_PATH}) SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${EXECUTABLE_OUTPUT_PATH}) SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH}) # Copy the shaders used for the demo into the build directory FILE(COPY "${OPENGLFRAMEWORK_DIR}/src/shaders/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/shaders/") # Copy the meshes used for the demo into the build directory FILE(COPY "../common/meshes/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/meshes/") # Headers INCLUDE_DIRECTORIES("${OPENGLFRAMEWORK_DIR}/src/" "../common/") # Source files SET(COLLISION_SHAPES_SOURCES CollisionShapes.cpp Scene.cpp Scene.h "../common/VisualContactPoint.cpp" "../common/ConvexMesh.cpp" "../common/Capsule.cpp" "../common/Sphere.cpp" "../common/Cylinder.cpp" "../common/Cone.cpp" "../common/Box.cpp" "../common/Viewer.cpp" ) # Create the executable ADD_EXECUTABLE(collisionshapes ${COLLISION_SHAPES_SOURCES}) # Link with libraries TARGET_LINK_LIBRARIES(collisionshapes reactphysics3d openglframework)