/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2013 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "Viewer.h" #include "openglframework.h" #include // Constructor Viewer::Viewer() : openglframework::GlutViewer(), fps(0), nbFrames(0) { } // Compute the FPS void Viewer::computeFPS() { nbFrames++; // Get the number of milliseconds since glutInit called currentTime = glutGet(GLUT_ELAPSED_TIME); // Calculate time passed int timeInterval = currentTime - previousTime; // Update the FPS counter each second if(timeInterval > 1000){ // calculate the number of frames per second fps = static_cast(nbFrames / (timeInterval / 1000.0f)); // Set time previousTime = currentTime; // Reset frame count nbFrames = 0; } } // Display the GUI void Viewer::displayGUI() { // Display the FPS displayFPS(); } // Display the FPS void Viewer::displayFPS() { #ifdef USE_FREEGLUT glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, mCamera.getWidth(), mCamera.getHeight(), 0, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glRasterPos2i(10, 20); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); std::stringstream ss; ss << "FPS : " << fps; glutBitmapString(GLUT_BITMAP_HELVETICA_12, (const unsigned char*)ss.str().c_str()); #endif }