/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2018 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_SPHERE_VS_SPHERE_NARROW_PHASE_INFO_BATCH_H #define REACTPHYSICS3D_SPHERE_VS_SPHERE_NARROW_PHASE_INFO_BATCH_H // Libraries #include "collision/narrowphase/NarrowPhaseInfoBatch.h" /// Namespace ReactPhysics3D namespace reactphysics3d { // Struct SphereVsSphereNarrowPhaseInfoBatch /** * This structure collects all the potential collisions from the middle-phase algorithm * that have to be tested during narrow-phase collision detection. This class collects all the * sphere vs sphere collision detection tests. */ struct SphereVsSphereNarrowPhaseInfoBatch : public NarrowPhaseInfoBatch { public: /// List of radiuses for the first spheres List sphere1Radiuses; /// List of radiuses for the second spheres List sphere2Radiuses; /// Constructor SphereVsSphereNarrowPhaseInfoBatch(MemoryAllocator& allocator, OverlappingPairs& overlappingPairs); /// Destructor virtual ~SphereVsSphereNarrowPhaseInfoBatch() override = default; /// Add shapes to be tested during narrow-phase collision detection into the batch virtual void addNarrowPhaseInfo(uint64 pairId, uint64 pairIndex, Entity proxyShape1, Entity proxyShape2, CollisionShape* shape1, CollisionShape* shape2, const Transform& shape1Transform, const Transform& shape2Transform); // Initialize the containers using cached capacity virtual void reserveMemory() override; /// Clear all the objects in the batch virtual void clear() override; }; } #endif