/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_NARROW_PHASE_ALGORITHM_H #define REACTPHYSICS3D_NARROW_PHASE_ALGORITHM_H // Libraries #include "body/Body.h" #include "constraint/ContactPoint.h" #include "memory/PoolAllocator.h" #include "engine/OverlappingPair.h" #include "collision/NarrowPhaseInfo.h" /// Namespace ReactPhysics3D namespace reactphysics3d { class CollisionDetection; // Class NarrowPhaseCallback /** * This abstract class is the base class for a narrow-phase collision * callback class. */ class NarrowPhaseCallback { public: virtual ~NarrowPhaseCallback() = default; /// Called by a narrow-phase collision algorithm when a new contact has been found virtual void notifyContact(OverlappingPair* overlappingPair, const ContactPointInfo& contactInfo)=0; }; // Class NarrowPhaseAlgorithm /** * This abstract class is the base class for a narrow-phase collision * detection algorithm. The goal of the narrow phase algorithm is to * compute information about the contact between two proxy shapes. */ class NarrowPhaseAlgorithm { protected : // -------------------- Attributes -------------------- // public : // -------------------- Methods -------------------- // /// Constructor NarrowPhaseAlgorithm() = default; /// Destructor virtual ~NarrowPhaseAlgorithm() = default; /// Deleted copy-constructor NarrowPhaseAlgorithm(const NarrowPhaseAlgorithm& algorithm) = delete; /// Deleted assignment operator NarrowPhaseAlgorithm& operator=(const NarrowPhaseAlgorithm& algorithm) = delete; /// Compute a contact info if the two bounding volume collide virtual bool testCollision(const NarrowPhaseInfo* narrowPhaseInfo, ContactPointInfo& contactPointInfo)=0; }; } #endif