/* src/example1.cpp -- C++ version of an example application that shows how to use the various widget classes. For a Python implementation, see '../python/example1.py'. NanoGUI was developed by Wenzel Jakob . The widget drawing code is based on the NanoVG demo application by Mikko Mononen. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE.txt file. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if defined(_WIN32) #include #endif #include #include using std::cout; using std::cerr; using std::endl; class ExampleApplication : public nanogui::Screen { public: ExampleApplication() : nanogui::Screen(Eigen::Vector2i(1024, 768), "NanoGUI Test") { using namespace nanogui; Window *window = new Window(this, "Button demo"); window->setPosition(Vector2i(15, 15)); window->setLayout(new GroupLayout()); /* No need to store a pointer, the data structure will be automatically freed when the parent window is deleted */ new Label(window, "Push buttons", "sans-bold"); Button *b = new Button(window, "Plain button"); b->setCallback([] { cout << "pushed!" << endl; }); b = new Button(window, "Styled", ENTYPO_ICON_ROCKET); b->setBackgroundColor(Color(0, 0, 255, 25)); b->setCallback([] { cout << "pushed!" << endl; }); new Label(window, "Toggle buttons", "sans-bold"); b = new Button(window, "Toggle me"); b->setFlags(Button::ToggleButton); b->setChangeCallback([](bool state) { cout << "Toggle button state: " << state << endl; }); new Label(window, "Radio buttons", "sans-bold"); b = new Button(window, "Radio button 1"); b->setFlags(Button::RadioButton); b = new Button(window, "Radio button 2"); b->setFlags(Button::RadioButton); new Label(window, "A tool palette", "sans-bold"); Widget *tools = new Widget(window); tools->setLayout(new BoxLayout(Orientation::Horizontal, Alignment::Middle, 0, 6)); b = new ToolButton(tools, ENTYPO_ICON_CLOUD); b = new ToolButton(tools, ENTYPO_ICON_FF); b = new ToolButton(tools, ENTYPO_ICON_COMPASS); b = new ToolButton(tools, ENTYPO_ICON_INSTALL); new Label(window, "Popup buttons", "sans-bold"); PopupButton *popupBtn = new PopupButton(window, "Popup", ENTYPO_ICON_EXPORT); Popup *popup = popupBtn->popup(); popup->setLayout(new GroupLayout()); new Label(popup, "Arbitrary widgets can be placed here"); new CheckBox(popup, "A check box"); popupBtn = new PopupButton(popup, "Recursive popup", ENTYPO_ICON_FLASH); popup = popupBtn->popup(); popup->setLayout(new GroupLayout()); new CheckBox(popup, "Another check box"); window = new Window(this, "Basic widgets"); window->setPosition(Vector2i(200, 15)); window->setLayout(new GroupLayout()); new Label(window, "Message dialog", "sans-bold"); tools = new Widget(window); tools->setLayout(new BoxLayout(Orientation::Horizontal, Alignment::Middle, 0, 6)); b = new Button(tools, "Info"); b->setCallback([&] { auto dlg = new MessageDialog(this, MessageDialog::Type::Information, "Title", "This is an information message"); dlg->setCallback([](int result) { cout << "Dialog result: " << result << endl; }); }); b = new Button(tools, "Warn"); b->setCallback([&] { auto dlg = new MessageDialog(this, MessageDialog::Type::Warning, "Title", "This is a warning message"); dlg->setCallback([](int result) { cout << "Dialog result: " << result << endl; }); }); b = new Button(tools, "Ask"); b->setCallback([&] { auto dlg = new MessageDialog(this, MessageDialog::Type::Warning, "Title", "This is a question message", "Yes", "No", true); dlg->setCallback([](int result) { cout << "Dialog result: " << result << endl; }); }); std::vector> icons = loadImageDirectory(mNVGContext, "icons"); new Label(window, "Image panel & scroll panel", "sans-bold"); PopupButton *imagePanelBtn = new PopupButton(window, "Image Panel"); imagePanelBtn->setIcon(ENTYPO_ICON_FOLDER); popup = imagePanelBtn->popup(); VScrollPanel *vscroll = new VScrollPanel(popup); ImagePanel *imgPanel = new ImagePanel(vscroll); imgPanel->setImages(icons); popup->setFixedSize(Vector2i(245, 150)); auto img_window = new Window(this, "Selected image"); img_window->setPosition(Vector2i(675, 15)); img_window->setLayout(new GroupLayout()); auto img = new ImageView(img_window); img->setPolicy(ImageView::SizePolicy::Expand); img->setFixedSize(Vector2i(300, 300)); img->setImage(icons[0].first); imgPanel->setCallback([&, img, imgPanel, imagePanelBtn](int i) { img->setImage(imgPanel->images()[i].first); cout << "Selected item " << i << endl; }); auto img_cb = new CheckBox(img_window, "Expand", [img](bool state) { if (state) img->setPolicy(ImageView::SizePolicy::Expand); else img->setPolicy(ImageView::SizePolicy::Fixed); }); img_cb->setChecked(true); new Label(window, "File dialog", "sans-bold"); tools = new Widget(window); tools->setLayout(new BoxLayout(Orientation::Horizontal, Alignment::Middle, 0, 6)); b = new Button(tools, "Open"); b->setCallback([&] { cout << "File dialog result: " << file_dialog( { {"png", "Portable Network Graphics"}, {"txt", "Text file"} }, false) << endl; }); b = new Button(tools, "Save"); b->setCallback([&] { cout << "File dialog result: " << file_dialog( { {"png", "Portable Network Graphics"}, {"txt", "Text file"} }, true) << endl; }); new Label(window, "Combo box", "sans-bold"); new ComboBox(window, { "Combo box item 1", "Combo box item 2", "Combo box item 3"}); new Label(window, "Check box", "sans-bold"); CheckBox *cb = new CheckBox(window, "Flag 1", [](bool state) { cout << "Check box 1 state: " << state << endl; } ); cb->setChecked(true); cb = new CheckBox(window, "Flag 2", [](bool state) { cout << "Check box 2 state: " << state << endl; } ); new Label(window, "Progress bar", "sans-bold"); mProgress = new ProgressBar(window); new Label(window, "Slider and text box", "sans-bold"); Widget *panel = new Widget(window); panel->setLayout(new BoxLayout(Orientation::Horizontal, Alignment::Middle, 0, 20)); Slider *slider = new Slider(panel); slider->setValue(0.5f); slider->setFixedWidth(80); TextBox *textBox = new TextBox(panel); textBox->setFixedSize(Vector2i(60, 25)); textBox->setValue("50"); textBox->setUnits("%"); slider->setCallback([textBox](float value) { textBox->setValue(std::to_string((int) (value * 100))); }); slider->setFinalCallback([&](float value) { cout << "Final slider value: " << (int) (value * 100) << endl; }); textBox->setFixedSize(Vector2i(60,25)); textBox->setFontSize(20); textBox->setAlignment(TextBox::Alignment::Right); window = new Window(this,"Misc. widgets"); window->setPosition(Vector2i(425,15)); window->setLayout(new GroupLayout()); new Label(window,"Color wheel","sans-bold"); new ColorWheel(window); new Label(window, "Function graph", "sans-bold"); Graph *graph = new Graph(window, "Some function"); graph->setHeader("E = 2.35e-3"); graph->setFooter("Iteration 89"); VectorXf &func = graph->values(); func.resize(100); for (int i = 0; i < 100; ++i) func[i] = 0.5f * (0.5f * std::sin(i / 10.f) + 0.5f * std::cos(i / 23.f) + 1); window = new Window(this, "Grid of small widgets"); window->setPosition(Vector2i(425, 288)); GridLayout *layout = new GridLayout(Orientation::Horizontal, 2, Alignment::Middle, 15, 5); layout->setColAlignment( { Alignment::Maximum, Alignment::Fill }); layout->setSpacing(0, 10); window->setLayout(layout); { new Label(window, "Floating point :", "sans-bold"); textBox = new TextBox(window); textBox->setEditable(true); textBox->setFixedSize(Vector2i(100, 20)); textBox->setValue("50"); textBox->setUnits("GiB"); textBox->setDefaultValue("0.0"); textBox->setFontSize(16); textBox->setFormat("[-]?[0-9]*\\.?[0-9]+"); } { new Label(window, "Positive integer :", "sans-bold"); textBox = new TextBox(window); textBox->setEditable(true); textBox->setFixedSize(Vector2i(100, 20)); textBox->setValue("50"); textBox->setUnits("Mhz"); textBox->setDefaultValue("0.0"); textBox->setFontSize(16); textBox->setFormat("[1-9][0-9]*"); } { new Label(window, "Checkbox :", "sans-bold"); cb = new CheckBox(window, "Check me"); cb->setFontSize(16); cb->setChecked(true); } new Label(window, "Combo box :", "sans-bold"); ComboBox *cobo = new ComboBox(window, { "Item 1", "Item 2", "Item 3" }); cobo->setFontSize(16); cobo->setFixedSize(Vector2i(100,20)); new Label(window, "Color button :", "sans-bold"); popupBtn = new PopupButton(window, "", 0); popupBtn->setBackgroundColor(Color(255, 120, 0, 255)); popupBtn->setFontSize(16); popupBtn->setFixedSize(Vector2i(100, 20)); popup = popupBtn->popup(); popup->setLayout(new GroupLayout()); ColorWheel *colorwheel = new ColorWheel(popup); colorwheel->setColor(popupBtn->backgroundColor()); Button *colorBtn = new Button(popup, "Pick"); colorBtn->setFixedSize(Vector2i(100, 25)); Color c = colorwheel->color(); colorBtn->setBackgroundColor(c); colorwheel->setCallback([colorBtn](const Color &value) { colorBtn->setBackgroundColor(value); }); colorBtn->setChangeCallback([colorBtn, popupBtn](bool pushed) { if (pushed) { popupBtn->setBackgroundColor(colorBtn->backgroundColor()); popupBtn->setPushed(false); } }); performLayout(mNVGContext); /* All NanoGUI widgets are initialized at this point. Now create an OpenGL shader to draw the main window contents. NanoGUI comes with a simple Eigen-based wrapper around OpenGL 3, which eliminates most of the tedious and error-prone shader and buffer object management. */ mShader.init( /* An identifying name */ "a_simple_shader", /* Vertex shader */ "#version 330\n" "uniform mat4 modelViewProj;\n" "in vec3 position;\n" "void main() {\n" " gl_Position = modelViewProj * vec4(position, 1.0);\n" "}", /* Fragment shader */ "#version 330\n" "out vec4 color;\n" "uniform float intensity;\n" "void main() {\n" " color = vec4(vec3(intensity), 1.0);\n" "}" ); MatrixXu indices(3, 2); /* Draw 2 triangles */ indices.col(0) << 0, 1, 2; indices.col(1) << 2, 3, 0; MatrixXf positions(3, 4); positions.col(0) << -1, -1, 0; positions.col(1) << 1, -1, 0; positions.col(2) << 1, 1, 0; positions.col(3) << -1, 1, 0; mShader.bind(); mShader.uploadIndices(indices); mShader.uploadAttrib("position", positions); mShader.setUniform("intensity", 0.5f); } ~ExampleApplication() { mShader.free(); } virtual bool keyboardEvent(int key, int scancode, int action, int modifiers) { if (Screen::keyboardEvent(key, scancode, action, modifiers)) return true; if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) { setVisible(false); return true; } return false; } virtual void draw(NVGcontext *ctx) { /* Animate the scrollbar */ mProgress->setValue(std::fmod((float) glfwGetTime() / 10, 1.0f)); /* Draw the user interface */ Screen::draw(ctx); } virtual void drawContents() { using namespace nanogui; /* Draw the window contents using OpenGL */ mShader.bind(); Matrix4f mvp; mvp.setIdentity(); mvp.topLeftCorner<3,3>() = Matrix3f(Eigen::AngleAxisf((float) glfwGetTime(), Vector3f::UnitZ())) * 0.25f; mvp.row(0) *= (float) mSize.y() / (float) mSize.x(); mShader.setUniform("modelViewProj", mvp); /* Draw 2 triangles starting at index 0 */ mShader.drawIndexed(GL_TRIANGLES, 0, 2); } private: nanogui::ProgressBar *mProgress; nanogui::GLShader mShader; }; int main(int /* argc */, char ** /* argv */) { try { nanogui::init(); { nanogui::ref app = new ExampleApplication(); app->drawAll(); app->setVisible(true); nanogui::mainloop(); } nanogui::shutdown(); } catch (const std::runtime_error &e) { std::string error_msg = std::string("Caught a fatal error: ") + std::string(e.what()); #if defined(_WIN32) MessageBoxA(nullptr, error_msg.c_str(), NULL, MB_ICONERROR | MB_OK); #else std::cerr << error_msg << endl; #endif return -1; } return 0; }