/* src/screen.cpp -- Top-level widget and interface between NanoGUI and GLFW A significant redesign of this code was contributed by Christian Schueller. NanoGUI was developed by Wenzel Jakob . The widget drawing code is based on the NanoVG demo application by Mikko Mononen. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE.txt file. */ #include #include #include #include #include #include #include /* Allow enforcing the GL2 implementation of NanoVG */ #define NANOVG_GL3_IMPLEMENTATION #include NAMESPACE_BEGIN(nanogui) std::map __nanogui_screens; #if defined(_WIN32) static bool glewInitialized = false; #endif Screen::Screen() : Widget(nullptr), mGLFWWindow(nullptr), mNVGContext(nullptr), mCursor(Cursor::Arrow), mShutdownGLFWOnDestruct(false) { memset(mCursors, 0, sizeof(GLFWcursor *) * (int) Cursor::CursorCount); } Screen::Screen(const Vector2i &size, const std::string &caption, bool resizable, bool fullscreen) : Widget(nullptr), mGLFWWindow(nullptr), mNVGContext(nullptr), mCursor(Cursor::Arrow), mCaption(caption), mShutdownGLFWOnDestruct(false) { memset(mCursors, 0, sizeof(GLFWcursor *) * (int) Cursor::CursorCount); /* Request a forward compatible OpenGL 3.3 core profile context */ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); /* Request a RGBA8 buffer without MSAA */ glfwWindowHint(GLFW_SAMPLES, 16); glfwWindowHint(GLFW_RED_BITS, 8); glfwWindowHint(GLFW_GREEN_BITS, 8); glfwWindowHint(GLFW_BLUE_BITS, 8); glfwWindowHint(GLFW_ALPHA_BITS, 8); glfwWindowHint(GLFW_STENCIL_BITS, 8); glfwWindowHint(GLFW_DEPTH_BITS, 24); glfwWindowHint(GLFW_VISIBLE, GL_FALSE); glfwWindowHint(GLFW_RESIZABLE, resizable ? GL_TRUE : GL_FALSE); if (fullscreen) { GLFWmonitor *monitor = glfwGetPrimaryMonitor(); const GLFWvidmode *mode = glfwGetVideoMode(monitor); mGLFWWindow = glfwCreateWindow(mode->width, mode->height, caption.c_str(), monitor, nullptr); } else { mGLFWWindow = glfwCreateWindow(size.x(), size.y(), caption.c_str(), nullptr, nullptr); } if (!mGLFWWindow) throw std::runtime_error("Could not create an OpenGL 3.3 context!"); glfwMakeContextCurrent(mGLFWWindow); #if defined(_WIN32) if (!glewInitialized) { glewExperimental = GL_TRUE; glewInitialized = true; if (glewInit() != GLEW_NO_ERROR) throw std::runtime_error("Could not initialize GLEW!"); glGetError(); // pull and ignore unhandled errors like GL_INVALID_ENUM } #endif glfwGetFramebufferSize(mGLFWWindow, &mFBSize[0], &mFBSize[1]); glViewport(0, 0, mFBSize[0], mFBSize[1]); glClearColor(mBackground[0], mBackground[1], mBackground[2], 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glfwSwapInterval(0); glfwSwapBuffers(mGLFWWindow); #if defined(__APPLE__) /* Poll for events once before starting a potentially lengthy loading process. This is needed to be classified as "interactive" by other software such as iTerm2 */ glfwPollEvents(); #endif /* Propagate GLFW events to the appropriate Screen instance */ glfwSetCursorPosCallback(mGLFWWindow, [](GLFWwindow *w, double x, double y) { auto it = __nanogui_screens.find(w); if (it == __nanogui_screens.end()) return; Screen *s = it->second; if (!s->mProcessEvents) return; s->cursorPosCallbackEvent(x, y); } ); glfwSetMouseButtonCallback(mGLFWWindow, [](GLFWwindow *w, int button, int action, int modifiers) { auto it = __nanogui_screens.find(w); if (it == __nanogui_screens.end()) return; Screen *s = it->second; if (!s->mProcessEvents) return; s->mouseButtonCallbackEvent(button, action, modifiers); } ); glfwSetKeyCallback(mGLFWWindow, [](GLFWwindow *w, int key, int scancode, int action, int mods) { auto it = __nanogui_screens.find(w); if (it == __nanogui_screens.end()) return; Screen *s = it->second; if (!s->mProcessEvents) return; s->keyCallbackEvent(key, scancode, action, mods); } ); glfwSetCharCallback(mGLFWWindow, [](GLFWwindow *w, unsigned int codepoint) { auto it = __nanogui_screens.find(w); if (it == __nanogui_screens.end()) return; Screen *s = it->second; if (!s->mProcessEvents) return; s->charCallbackEvent(codepoint); } ); glfwSetDropCallback(mGLFWWindow, [](GLFWwindow *w, int count, const char **filenames) { auto it = __nanogui_screens.find(w); if (it == __nanogui_screens.end()) return; Screen *s = it->second; if (!s->mProcessEvents) return; s->dropCallbackEvent(count, filenames); } ); glfwSetScrollCallback(mGLFWWindow, [](GLFWwindow *w, double x, double y) { auto it = __nanogui_screens.find(w); if (it == __nanogui_screens.end()) return; Screen *s = it->second; if (!s->mProcessEvents) return; s->scrollCallbackEvent(x, y); } ); /* React to framebuffer size events -- includes window size events and also catches things like dragging a window from a Retina-capable screen to a normal screen on Mac OS X */ glfwSetFramebufferSizeCallback(mGLFWWindow, [](GLFWwindow* w, int width, int height) { auto it = __nanogui_screens.find(w); if (it == __nanogui_screens.end()) return; Screen* s = it->second; if (!s->mProcessEvents) return; s->resizeCallbackEvent(width, height); } ); initialize(mGLFWWindow, true); } void Screen::initialize(GLFWwindow *window, bool shutdownGLFWOnDestruct) { mGLFWWindow = window; mShutdownGLFWOnDestruct = shutdownGLFWOnDestruct; glfwGetWindowSize(mGLFWWindow, &mSize[0], &mSize[1]); glfwGetFramebufferSize(mGLFWWindow, &mFBSize[0], &mFBSize[1]); #ifdef NDEBUG mNVGContext = nvgCreateGL3(NVG_STENCIL_STROKES | NVG_ANTIALIAS); #else mNVGContext = nvgCreateGL3(NVG_STENCIL_STROKES | NVG_ANTIALIAS | NVG_DEBUG); #endif if (mNVGContext == nullptr) throw std::runtime_error("Could not initialize NanoVG!"); mVisible = glfwGetWindowAttrib(window, GLFW_VISIBLE) != 0; mTheme = new Theme(mNVGContext); mMousePos = Vector2i::Zero(); mMouseState = mModifiers = 0; mDragActive = false; mLastInteraction = glfwGetTime(); mProcessEvents = true; mBackground = Vector3f(0.3f, 0.3f, 0.32f); __nanogui_screens[mGLFWWindow] = this; for (int i=0; i < (int) Cursor::CursorCount; ++i) mCursors[i] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR + i); } Screen::~Screen() { __nanogui_screens.erase(mGLFWWindow); for (int i=0; i < (int) Cursor::CursorCount; ++i) { if (mCursors[i]) glfwDestroyCursor(mCursors[i]); } if (mNVGContext) nvgDeleteGL3(mNVGContext); if (mGLFWWindow && mShutdownGLFWOnDestruct) glfwDestroyWindow(mGLFWWindow); } void Screen::setVisible(bool visible) { if (mVisible != visible) { mVisible = visible; if (visible) glfwShowWindow(mGLFWWindow); else glfwHideWindow(mGLFWWindow); } } void Screen::setCaption(const std::string &caption) { if (caption != mCaption) { glfwSetWindowTitle(mGLFWWindow, caption.c_str()); mCaption = caption; } } void Screen::setSize(const Vector2i &size) { Widget::setSize(size); glfwSetWindowSize(mGLFWWindow, size.x(), size.y()); } void Screen::drawAll() { glClearColor(mBackground[0], mBackground[1], mBackground[2], 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); drawContents(); drawWidgets(); glfwSwapBuffers(mGLFWWindow); } void Screen::drawWidgets() { if (!mVisible) return; glfwMakeContextCurrent(mGLFWWindow); glfwGetFramebufferSize(mGLFWWindow, &mFBSize[0], &mFBSize[1]); glfwGetWindowSize(mGLFWWindow, &mSize[0], &mSize[1]); glViewport(0, 0, mFBSize[0], mFBSize[1]); /* Calculate pixel ratio for hi-dpi devices. */ mPixelRatio = (float) mFBSize[0] / (float) mSize[0]; nvgBeginFrame(mNVGContext, mSize[0], mSize[1], mPixelRatio); draw(mNVGContext); double elapsed = glfwGetTime() - mLastInteraction; if (elapsed > 0.5f) { /* Draw tooltips */ const Widget *widget = findWidget(mMousePos); if (widget && !widget->tooltip().empty()) { int tooltipWidth = 150; float bounds[4]; nvgFontFace(mNVGContext, "sans"); nvgFontSize(mNVGContext, 15.0f); nvgTextAlign(mNVGContext, NVG_ALIGN_CENTER | NVG_ALIGN_TOP); nvgTextLineHeight(mNVGContext, 1.1f); Vector2i pos = widget->absolutePosition() + Vector2i(widget->width() / 2, widget->height() + 10); nvgTextBoxBounds(mNVGContext, pos.x(), pos.y(), tooltipWidth, widget->tooltip().c_str(), nullptr, bounds); nvgGlobalAlpha(mNVGContext, std::min(1.0, 2 * (elapsed - 0.5f)) * 0.8); nvgBeginPath(mNVGContext); nvgFillColor(mNVGContext, Color(0, 255)); int h = (bounds[2] - bounds[0]) / 2; nvgRoundedRect(mNVGContext, bounds[0] - 4 - h, bounds[1] - 4, (int) (bounds[2] - bounds[0]) + 8, (int) (bounds[3] - bounds[1]) + 8, 3); int px = (int) ((bounds[2] + bounds[0]) / 2) - h; nvgMoveTo(mNVGContext, px, bounds[1] - 10); nvgLineTo(mNVGContext, px + 7, bounds[1] + 1); nvgLineTo(mNVGContext, px - 7, bounds[1] + 1); nvgFill(mNVGContext); nvgFillColor(mNVGContext, Color(255, 255)); nvgFontBlur(mNVGContext, 0.0f); nvgTextBox(mNVGContext, pos.x() - h, pos.y(), tooltipWidth, widget->tooltip().c_str(), nullptr); } } nvgEndFrame(mNVGContext); } bool Screen::keyboardEvent(int key, int scancode, int action, int modifiers) { if (mFocusPath.size() > 0) { for (auto it = mFocusPath.rbegin() + 1; it != mFocusPath.rend(); ++it) if ((*it)->focused() && (*it)->keyboardEvent(key, scancode, action, modifiers)) return true; } return false; } bool Screen::keyboardCharacterEvent(unsigned int codepoint) { if (mFocusPath.size() > 0) { for (auto it = mFocusPath.rbegin() + 1; it != mFocusPath.rend(); ++it) if ((*it)->focused() && (*it)->keyboardCharacterEvent(codepoint)) return true; } return false; } bool Screen::cursorPosCallbackEvent(double x, double y) { Vector2i p((int) x, (int) y); bool ret = false; mLastInteraction = glfwGetTime(); try { p -= Vector2i(1, 2); if (!mDragActive) { Widget *widget = findWidget(p); if (widget != nullptr && widget->cursor() != mCursor) { mCursor = widget->cursor(); glfwSetCursor(mGLFWWindow, mCursors[(int) mCursor]); } } else { ret = mDragWidget->mouseDragEvent( p - mDragWidget->parent()->absolutePosition(), p - mMousePos, mMouseState, mModifiers); } if (!ret) ret = mouseMotionEvent(p, p - mMousePos, mMouseState, mModifiers); mMousePos = p; return ret; } catch (const std::exception &e) { std::cerr << "Caught exception in event handler: " << e.what() << std::endl; abort(); } return false; } bool Screen::mouseButtonCallbackEvent(int button, int action, int modifiers) { mModifiers = modifiers; mLastInteraction = glfwGetTime(); try { if (mFocusPath.size() > 1) { const Window *window = dynamic_cast(mFocusPath[mFocusPath.size() - 2]); if (window && window->modal()) { if (!window->contains(mMousePos)) return false; } } if (action == GLFW_PRESS) mMouseState |= 1 << button; else mMouseState &= ~(1 << button); auto dropWidget = findWidget(mMousePos); if (mDragActive && action == GLFW_RELEASE && dropWidget != mDragWidget) mDragWidget->mouseButtonEvent( mMousePos - mDragWidget->parent()->absolutePosition(), button, false, mModifiers); if (dropWidget != nullptr && dropWidget->cursor() != mCursor) { mCursor = dropWidget->cursor(); glfwSetCursor(mGLFWWindow, mCursors[(int) mCursor]); } if (action == GLFW_PRESS && button == GLFW_MOUSE_BUTTON_1) { mDragWidget = findWidget(mMousePos); if (mDragWidget == this) mDragWidget = nullptr; mDragActive = mDragWidget != nullptr; if (!mDragActive) updateFocus(nullptr); } else { mDragActive = false; mDragWidget = nullptr; } return mouseButtonEvent(mMousePos, button, action == GLFW_PRESS, mModifiers); } catch (const std::exception &e) { std::cerr << "Caught exception in event handler: " << e.what() << std::endl; abort(); } return false; } bool Screen::keyCallbackEvent(int key, int scancode, int action, int mods) { mLastInteraction = glfwGetTime(); try { return keyboardEvent(key, scancode, action, mods); } catch (const std::exception &e) { std::cerr << "Caught exception in event handler: " << e.what() << std::endl; abort(); } } bool Screen::charCallbackEvent(unsigned int codepoint) { mLastInteraction = glfwGetTime(); try { return keyboardCharacterEvent(codepoint); } catch (const std::exception &e) { std::cerr << "Caught exception in event handler: " << e.what() << std::endl; abort(); } } bool Screen::dropCallbackEvent(int count, const char **filenames) { std::vector arg(count); for (int i = 0; i < count; ++i) arg[i] = filenames[i]; return dropEvent(arg); } bool Screen::scrollCallbackEvent(double x, double y) { mLastInteraction = glfwGetTime(); try { if (mFocusPath.size() > 1) { const Window *window = dynamic_cast(mFocusPath[mFocusPath.size() - 2]); if (window && window->modal()) { if (!window->contains(mMousePos)) return false; } } return scrollEvent(mMousePos, Vector2f(x, y)); } catch (const std::exception &e) { std::cerr << "Caught exception in event handler: " << e.what() << std::endl; abort(); } return false; } bool Screen::resizeCallbackEvent(int, int) { Vector2i fbSize, size; glfwGetFramebufferSize(mGLFWWindow, &fbSize[0], &fbSize[1]); glfwGetWindowSize(mGLFWWindow, &size[0], &size[1]); if (mFBSize == Vector2i(0, 0) || size == Vector2i(0, 0)) return false; mFBSize = fbSize; mSize = size; mLastInteraction = glfwGetTime(); try { return resizeEvent(mSize); } catch (const std::exception &e) { std::cerr << "Caught exception in event handler: " << e.what() << std::endl; abort(); } } void Screen::updateFocus(Widget *widget) { for (auto w: mFocusPath) { if (!w->focused()) continue; w->focusEvent(false); } mFocusPath.clear(); Widget *window = nullptr; while (widget) { mFocusPath.push_back(widget); if (dynamic_cast(widget)) window = widget; widget = widget->parent(); } for (auto it = mFocusPath.rbegin(); it != mFocusPath.rend(); ++it) (*it)->focusEvent(true); if (window) moveWindowToFront((Window *) window); } void Screen::disposeWindow(Window *window) { if (std::find(mFocusPath.begin(), mFocusPath.end(), window) != mFocusPath.end()) mFocusPath.clear(); if (mDragWidget == window) mDragWidget = nullptr; removeChild(window); } void Screen::centerWindow(Window *window) { if (window->size() == Vector2i::Zero()) { window->setSize(window->preferredSize(mNVGContext)); window->performLayout(mNVGContext); } window->setPosition((mSize - window->size()) / 2); } void Screen::moveWindowToFront(Window *window) { mChildren.erase(std::remove(mChildren.begin(), mChildren.end(), window), mChildren.end()); mChildren.push_back(window); /* Brute force topological sort (no problem for a few windows..) */ bool changed = false; do { size_t baseIndex = 0; for (size_t index = 0; index < mChildren.size(); ++index) if (mChildren[index] == window) baseIndex = index; changed = false; for (size_t index = 0; index < mChildren.size(); ++index) { Popup *pw = dynamic_cast(mChildren[index]); if (pw && pw->parentWindow() == window && index < baseIndex) { moveWindowToFront(pw); changed = true; break; } } } while (changed); } NAMESPACE_END(nanogui)