/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see . *
***************************************************************************/
// Libraries
#include "Context.h"
#include "../reactphysics3d/reactphysics3d.h"
#include
#include
// We want to use the ReactPhysics3D namespace
using namespace reactphysics3d;
// Constructor of the class Context
Context::Context() {
/*
Cube* cube1 = new Cube(Vector3D(0.0, 10.0, 0.0), Quaternion(1.0, 1.0, 0.0, 0.0), 3.0, Kilogram(1.0));
Cube* cube2 = new Cube(Vector3D(0.0, 0.0, 0.0), Quaternion(1.0, 1.0, 0.0, 0.0), 3.0, Kilogram(1.0));
//cube1->getRigidBody()->setLinearVelocity(Vector3D(0.0, 0.0, 0.0));
//cube2->getRigidBody()->setLinearVelocity(Vector3D(0.0, 0.0, 0.0));
cube2->getRigidBody()->setIsMotionEnabled(false);
cube1->getRigidBody()->setRestitution(0.5);
cube2->getRigidBody()->setRestitution(0.5);
*/
for (int i=20; i>1; i=i-3) {
Cube* cube = new Cube(Vector3D(3.0, i, i*0.2), Quaternion(1.0, 1.0, 0.0, 0.0), 2.0, Kilogram(1.0));
cube->getRigidBody()->setRestitution(0.7);
addObject(cube);
}
Plane* plane1 = new Plane(Vector3D(0.0, 0.0, 0.0), Quaternion(0.0, 1.0, 0.0 , 0.0), 20.0, 30.0, Vector3D(-1.0, 0.0, 0.0), Vector3D(0.0, 0.0, 1.0), Kilogram(1.0));
plane1->getRigidBody()->setRestitution(0.7);
plane1->getRigidBody()->setIsMotionEnabled(false);
addObject(plane1);
/*
Cube* cube1 = new Cube(Vector3D(4.0, 11.0, 5.0), Quaternion(1.0, 0.3, 0.8, 0.0), 2.0, Kilogram(3.0));
//Cube* cube2 = new Cube(Vector3D(3.0, 9, 3.0), Quaternion(1.0, 1.0, 0.0, 0.0), 2.0, Kilogram(2.0));
cube1->getRigidBody()->setRestitution(0.4);
//cube2->getRigidBody()->setRestitution(0.4);
//Cube* cube3 = new Cube(Vector3D(5.0, 13, 0.0), Quaternion(1.0, 1.0, 0.3, 0.0), 2.0, Kilogram(1.0));
//cube3->getRigidBody()->setRestitution(0.8);
Plane* plane1 = new Plane(Vector3D(0.0, 0.0, 0.0), Quaternion(0.0, 1.0, 0.2, 0.0), 20.0, 30.0, Vector3D(-1.0, 0.0, 0.0), Vector3D(0.0, 0.0, 1.0), Kilogram(1.0));
plane1->getRigidBody()->setRestitution(0.4);
plane1->getRigidBody()->setIsMotionEnabled(false);
addObject(cube1);
//addObject(cube2);
//addObject(cube3);
addObject(plane1);
*/
}
// Destructor of the class Context
Context::~Context() {
// Delete all the objects in vectObjects
for(unsigned int i=0; i