/**************************************************************************** * Copyright (C) 2009 Daniel Chappuis * **************************************************************************** * This file is part of ReactPhysics3D. * * * * ReactPhysics3D is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as published * * by the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * ReactPhysics3D is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with ReactPhysics3D. If not, see . * ***************************************************************************/ #ifndef CONTEXT_H #define CONTEXT_H // Libraries #include "Objects.h" #include // Class Context class Context { private : std::vector vectObjects; // Vector of Objects in the simulation public : Context(); // Constructor of the class ~Context(); // Destructor of the class int getNbObjects() const; // Return the number of objects in the context Object& getObject(int objectIndex) const; // Get an object from the context void addObject(Object* object); // Add an object into the context void removeObject(int objectIndex); // Remove an object from the context }; // Method (inline) to get the number of objects in the context inline int Context::getNbObjects() const { return vectObjects.size(); } #endif