#ifndef OBJECTS_H #define OBJECTS_H /* Here we define all the objects that can appear in the simulation like cube, sphere, plane, ... */ struct Vector { double x; // x component double y; // y component double z; // z component // Methods Vector(); // Constructor without arguments of the structure Vector Vector(double x, double y, double z); // Constructor of the structure Vector }; // ----- Class Object (abstract) ----- // // Represent an object of the simulation class Object { public : // Structure Object::Position struct Position { double x; // x coordinate double y; // y coordinate double z; // z coordinate // Methods Position(); // Constructor without arguments of the structure Position Position(double x, double y, double z); // Constructor of the structure Position } position; // Position of the object Object(const Position& position); // Constructor of the class Object virtual ~Object(); // Destructor of the class Object virtual void draw() const =0; // pure virtual method to draw the object }; // ----- Class Cube ----- // // Represente a Cube in the simulation class Cube : public Object { private : float size; // Size of a side in the cube public : Cube(const Position& position, float size); // Constructor of the class cube virtual ~Cube(); // Destructor of the class cube virtual void draw() const; // Method to draw the cube }; // ----- Class Plane ---- // // Represent a plane in the simulation class Plane : public Object { public : float width; // Width of the plane float height; // Height of the plane Vector d1; // Unit vector in the plane Vector d2; // Unit vector in the plane Vector normalVector; // Unit normal vector of the plane Plane(const Position& position, float width, float height, const Vector& d1, const Vector& d2); // Constructor of the class Plane virtual ~Plane(); // Destructor of the class Plane virtual void draw() const; // Method to draw the plane }; #endif