#ifndef SIMULATION_H #define SIMULATION_H // Librairies #include "Context.h" #include "Scene.h" // Class Simulation class Simulation { private : Scene scene; // Scene object for displaying the simulation Context context; // Context of the simulation bool simRunning; // True if the simulation is running and false otherwise bool mouseButtonPressed; // True if the left mouse button is pressed public : Simulation(); // Constructor of the class ~Simulation(); // Destructor of the class void start(); // Start the simulation void checkEvents(); // Check if SDL events occured and make the apropriate actions }; #endif SIMULATION_H