/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2018 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_SINGLE_FRAME_ALLOCATOR_H #define REACTPHYSICS3D_SINGLE_FRAME_ALLOCATOR_H // Libraries #include "MemoryAllocator.h" #include "configuration.h" /// ReactPhysics3D namespace namespace reactphysics3d { // Class DefaultSingleFrameAllocator /** * This class represent a memory allocator used to efficiently allocate * memory on the heap that is used during a single frame. */ class DefaultSingleFrameAllocator : public SingleFrameAllocator { private : // -------------------- Constants -------------------- // /// Number of frames to wait before shrinking the allocated /// memory if too much is allocated static const int NB_FRAMES_UNTIL_SHRINK = 120; /// Initial size (in bytes) of the single frame allocator static const size_t INIT_SINGLE_FRAME_ALLOCATOR_NB_BYTES = 1048576; // 1Mb // -------------------- Attributes -------------------- // /// Cached memory allocator used on construction MemoryAllocator* mBaseMemoryAllocator; /// Total size (in bytes) of memory of the allocator size_t mTotalSizeBytes; /// Pointer to the beginning of the allocated memory block char* mMemoryBufferStart; /// Pointer to the next available memory location in the buffer size_t mCurrentOffset; /// Current number of frames since we detected too much memory /// is allocated size_t mNbFramesTooMuchAllocated; /// True if we need to allocate more memory in the next reset() call bool mNeedToAllocatedMore; public : // -------------------- Methods -------------------- // /// Constructor DefaultSingleFrameAllocator(); /// Destructor virtual ~DefaultSingleFrameAllocator() override; /// Assignment operator DefaultSingleFrameAllocator& operator=(DefaultSingleFrameAllocator& allocator) = default; /// Allocate memory of a given size (in bytes) virtual void* allocate(size_t size) override; /// Release previously allocated memory. virtual void release(void* pointer, size_t size) override; /// Reset the marker of the current allocated memory virtual void reset() override; }; } #endif