/**************************************************************************** * Copyright (C) 2009 Daniel Chappuis * **************************************************************************** * This file is part of ReactPhysics3D. * * * * ReactPhysics3D is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * ReactPhysics3D is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with ReactPhysics3D. If not, see . * ***************************************************************************/ // Libraries #include "Objects.h" //#include // To avoid an error due to the #include #include #include // ----- Class Object ----- // // Constructor of the class Object Object::Object(const Position& position) { this->position = position; } // Destructor of the class Object Object::~Object() { } // ----- Structure Position ----- // // Constructor without arguments of the structure Position Object::Position::Position() { x = 0.0; y = 0.0; z = 0.0; } // Constructor of the structure Position Object::Position::Position(double x, double y, double z) { this->x = x; this->y = y; this->z = z; }; // ----- Class Cube ----- // // Constructor of the class Cube Cube::Cube(const Position& position, float size) :Object(position) { this->size = size; } // Destructor of the classe Cube Cube::~Cube() { } // Method to draw the cube void Cube::draw() const { // Translation of the cube to its position glTranslatef(position.x, position.y, position.z); // Draw the cube glutSolidCube(size); } // ----- Class Plane ----- // // Constructor of the class Plane Plane::Plane(const Position& position, float width, float height, const Vector3D& d1, const Vector3D& d2) :Object(position) { this->width = width; this->height = height; this->d1 = d1; this->d2 = d2; // Compute the unit normal vector of the plane by a cross product normalVector = d1.crossProduct(d2).getUnit(); } // Destructor of the class Plane Plane::~Plane() { } // Method used to draw the plane void Plane::draw() const { // Translation of the cube to its position glTranslatef(position.x, position.y, position.z); float halfWidth = width / 2.0; float halfHeight = height / 2.0; // Draw the plane glBegin(GL_POLYGON); glColor3f(1.0, 1.0, 1.0); glVertex3f(position.x + d1.getX() * halfWidth + d2.getX() * halfHeight , position.y + d1.getY() * halfWidth + d2.getY() * halfHeight , position.z + d1.getZ() * halfWidth + d2.getZ() * halfHeight); glNormal3f(normalVector.getX(), normalVector.getY(), normalVector.getZ()); glVertex3f(position.x + d1.getX() * halfWidth - d2.getX() * halfHeight , position.y + d1.getY() * halfWidth - d2.getY() * halfHeight , position.z + d1.getZ() * halfWidth - d2.getZ() * halfHeight); glNormal3f(normalVector.getX(), normalVector.getY(), normalVector.getZ()); glVertex3f(position.x - d1.getX() * halfWidth - d2.getX() * halfHeight , position.y - d1.getY() * halfWidth - d2.getY() * halfHeight , position.z - d1.getZ() * halfWidth - d2.getZ() * halfHeight); glNormal3f(normalVector.getX(), normalVector.getY(), normalVector.getZ()); glVertex3f(position.x - d1.getX() * halfWidth + d2.getX() * halfHeight , position.y - d1.getY() * halfWidth + d2.getY() * halfHeight , position.z - d1.getZ() * halfWidth + d2.getZ() * halfHeight); glEnd(); }