/**************************************************************************** * Copyright (C) 2009 Daniel Chappuis * **************************************************************************** * This file is part of ReactPhysics3D. * * * * ReactPhysics3D is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * ReactPhysics3D is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with ReactPhysics3D. If not, see . * ***************************************************************************/ #ifndef OBJECTS_H #define OBJECTS_H // Libraries #include "../reactphysics3d/reactphysics3d.h" // Namespaces using namespace reactphysics3d; /* Here we define all the objects that can appear in the simulation like cube, sphere, plane, ... */ // ----- Class Object (abstract) ----- // // Represent an object of the simulation class Object { public : // Structure Object::Position struct Position { double x; // x coordinate double y; // y coordinate double z; // z coordinate // Methods Position(); // Constructor without arguments of the structure Position Position(double x, double y, double z); // Constructor of the structure Position } position; // Position of the object Object(const Position& position); // Constructor of the class Object virtual ~Object(); // Destructor of the class Object virtual void draw() const =0; // pure virtual method to draw the object }; // ----- Class Cube ----- // // Represente a Cube in the simulation class Cube : public Object { private : float size; // Size of a side in the cube public : Cube(const Position& position, float size); // Constructor of the class cube virtual ~Cube(); // Destructor of the class cube virtual void draw() const; // Method to draw the cube }; // ----- Class Plane ---- // // Represent a plane in the simulation class Plane : public Object { public : float width; // Width of the plane float height; // Height of the plane Vector3D d1; // Unit vector in the plane Vector3D d2; // Unit vector in the plane Vector3D normalVector; // Unit normal vector of the plane Plane(const Position& position, float width, float height, const Vector3D& d1, const Vector3D& d2); // Constructor of the class Plane virtual ~Plane(); // Destructor of the class Plane virtual void draw() const; // Method to draw the plane }; #endif