/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include "BridgeScene.h" #include // Namespaces using namespace openglframework; using namespace bridgescene; // Constructor BridgeScene::BridgeScene(const std::string& name, EngineSettings& settings) : SceneDemo(name, settings, true, SCENE_RADIUS) { std::string meshFolderPath("meshes/"); // Compute the radius and the center of the scene openglframework::Vector3 center(0, 0, 0); // Set the center of the scene setScenePosition(center, SCENE_RADIUS); // Gravity vector in the physics world rp3d::Vector3 gravity(0, rp3d::decimal(-9.81), 0); rp3d::PhysicsWorld::WorldSettings worldSettings; worldSettings.worldName = name; // Logger rp3d::DefaultLogger* defaultLogger = mPhysicsCommon.createDefaultLogger(); uint logLevel = static_cast(rp3d::Logger::Level::Information) | static_cast(rp3d::Logger::Level::Warning) | static_cast(rp3d::Logger::Level::Error); defaultLogger->addFileDestination("rp3d_log_" + name + ".html", logLevel, rp3d::DefaultLogger::Format::HTML); mPhysicsCommon.setLogger(defaultLogger); // Create the physics world for the physics simulation rp3d::PhysicsWorld* physicsWorld = mPhysicsCommon.createPhysicsWorld(worldSettings); physicsWorld->setEventListener(this); mPhysicsWorld = physicsWorld; for (int b=0; b < NB_BRIDGES; b++) { // Create all the boxes of the scene for (int i=0; isetColor(mObjectColorDemo); mBoxes[boxIndex]->setSleepingColor(mSleepingColorDemo); // Change the material properties of the rigid body rp3d::Material& material = mBoxes[boxIndex]->getCollider()->getMaterial(); material.setBounciness(rp3d::decimal(0.0)); if (i == 0 || i == NB_BOXES-1) { mBoxes[boxIndex]->getRigidBody()->setType(rp3d::BodyType::STATIC); } // Add the box the list of boxes in the scene mPhysicsObjects.push_back(mBoxes[boxIndex]); } } // Create all the spheres of the scene for (int i=0; isetColor(mObjectColorDemo); mSpheres[i]->setSleepingColor(mSleepingColorDemo); // Change the material properties of the rigid body rp3d::Material& material = mSpheres[i]->getCollider()->getMaterial(); material.setBounciness(rp3d::decimal(0.2)); mSpheres[i]->getRigidBody()->setMass(SPHERE_MASS); // Add the sphere the list of sphere in the scene mPhysicsObjects.push_back(mSpheres[i]); } // Set the position of the boxes before the joints creation reset(); // Create the Ball-and-Socket joints createJoints(); // Get the physics engine parameters mEngineSettings.isGravityEnabled = mPhysicsWorld->isGravityEnabled(); rp3d::Vector3 gravityVector = mPhysicsWorld->getGravity(); mEngineSettings.gravity = openglframework::Vector3(gravityVector.x, gravityVector.y, gravityVector.z); mEngineSettings.isSleepingEnabled = mPhysicsWorld->isSleepingEnabled(); mEngineSettings.sleepLinearVelocity = mPhysicsWorld->getSleepLinearVelocity(); mEngineSettings.sleepAngularVelocity = mPhysicsWorld->getSleepAngularVelocity(); mEngineSettings.nbPositionSolverIterations = mPhysicsWorld->getNbIterationsPositionSolver(); mEngineSettings.nbVelocitySolverIterations = mPhysicsWorld->getNbIterationsVelocitySolver(); mEngineSettings.timeBeforeSleep = mPhysicsWorld->getTimeBeforeSleep(); } // Destructor BridgeScene::~BridgeScene() { // Destroy the joints for (uint i=0; i < mHingeJoints.size(); i++) { if (mHingeJoints[i] != nullptr) { mPhysicsWorld->destroyJoint(mHingeJoints[i]); } } // Destroy all the rigid bodies of the scene for (int i=0; idestroyRigidBody(mBoxes[i]->getRigidBody()); } // Destroy the physics world mPhysicsCommon.destroyPhysicsWorld(mPhysicsWorld); } // Create the joints void BridgeScene::createJoints() { for (int b=0; b < NB_BRIDGES; b++) { for (int i=0; i < NB_BOXES-1; i++) { const uint box1Index = b * NB_BOXES + i; const uint box2Index = b * NB_BOXES + i + 1; // Create the joint info object rp3d::RigidBody* body1 = mBoxes[box1Index]->getRigidBody(); rp3d::RigidBody* body2 = mBoxes[box2Index]->getRigidBody(); rp3d::Vector3 body1Position = body1->getTransform().getPosition(); rp3d::Vector3 body2Position = body2->getTransform().getPosition(); const rp3d::Vector3 anchorPointWorldSpace = body1Position + rp3d::Vector3(BOX_SIZE.x / 2.0f, 0, 0); rp3d::HingeJointInfo jointInfo(body1, body2, anchorPointWorldSpace, rp3d::Vector3(0, 0, 1)); jointInfo.isCollisionEnabled = false; rp3d::HingeJoint* joint = dynamic_cast(mPhysicsWorld->createJoint(jointInfo)); mHingeJoints.push_back(joint); } } } // Update the physics simulation void BridgeScene::updatePhysics() { SceneDemo::updatePhysics(); // Test if the joints of the last bridge should break or not for (int i=0; i getReactionForce(mEngineSettings.timeStep.count()).lengthSquare() > 60000000) { mPhysicsWorld->destroyJoint(joint); mHingeJoints[jointIndex] = nullptr; } } } } // Reset the scene void BridgeScene::reset() { SceneDemo::reset(); const rp3d::Quaternion initOrientation = rp3d::Quaternion::identity(); // Bridges for (int b=0; b < NB_BRIDGES; b++) { for (int i=0; i < NB_BOXES; i++) { // Initial position and orientation of the rigid body rp3d::Vector3 initPosition((-NB_BOXES/2 + i) * (BOX_SIZE.x + 0.2), -7, (-NB_BRIDGES/2 + b) * (BOX_SIZE.z + 4)); rp3d::Transform transform(initPosition, initOrientation); // Create a box and a corresponding rigid in the physics world mBoxes[b * NB_BOXES + i]->setTransform(transform); } } // Spheres for (int i=0; i < NB_BRIDGES; i++) { // Initial position and orientation of the rigid body rp3d::Vector3 initPosition(0, 10, (-NB_BRIDGES/2 + i) * (BOX_SIZE.z + 4)); rp3d::Transform transform(initPosition, initOrientation); // Create a box and a corresponding rigid in the physics world mSpheres[i]->setTransform(transform); } // Destroy the joints for (uint i=0; i < mHingeJoints.size(); i++) { if (mHingeJoints[i] != nullptr) { mPhysicsWorld->destroyJoint(mHingeJoints[i]); } } mHingeJoints.clear(); createJoints(); }