/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2013 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef MEMORY_ALLOCATOR_H #define MEMORY_ALLOCATOR_H // Libraries // Class MemoryAllocator /** * This class is used to efficiently allocate memory on the heap. * It allows us to allocate small blocks of memory (smaller than 1024 bytes) * efficiently. This implementation is based on the small block allocator * described here : http://www.codeproject.com/useritems/Small_Block_Allocator.asp */ class MemoryAllocator { private : // -------------------- Attributes -------------------- // public : // -------------------- Methods -------------------- // /// Constructor MemoryAllocator(); /// Destructor ~MemoryAllocator(); /// Allocate memory of a given size (in bytes) and return a pointer to the /// allocated memory. void* allocate(uint size); /// Free previously allocated memory. void free(void* pointer); }; #endif