/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2016 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_COLLISION_SHAPE_INFO_H #define REACTPHYSICS3D_COLLISION_SHAPE_INFO_H // Libraries #include "shapes/CollisionShape.h" /// Namespace ReactPhysics3D namespace reactphysics3d { class OverlappingPair; // Class CollisionShapeInfo /** * This structure regroups different things about a collision shape. This is * used to pass information about a collision shape to a collision algorithm. */ struct CollisionShapeInfo { public: /// Broadphase overlapping pair OverlappingPair* overlappingPair; /// Proxy shape ProxyShape* proxyShape; /// Pointer to the collision shape const CollisionShape* collisionShape; /// Transform that maps from collision shape local-space to world-space Transform shapeToWorldTransform; /// Cached collision data of the proxy shape void** cachedCollisionData; /// Constructor CollisionShapeInfo(ProxyShape* proxyCollisionShape, const CollisionShape* shape, const Transform& shapeLocalToWorldTransform, OverlappingPair* pair, void** cachedData) : overlappingPair(pair), proxyShape(proxyCollisionShape), collisionShape(shape), shapeToWorldTransform(shapeLocalToWorldTransform), cachedCollisionData(cachedData) { } }; } #endif