/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/      *
* Copyright (c) 2010-2013 Daniel Chappuis                                       *
*********************************************************************************
*                                                                               *
* This software is provided 'as-is', without any express or implied warranty.   *
* In no event will the authors be held liable for any damages arising from the  *
* use of this software.                                                         *
*                                                                               *
* Permission is granted to anyone to use this software for any purpose,         *
* including commercial applications, and to alter it and redistribute it        *
* freely, subject to the following restrictions:                                *
*                                                                               *
* 1. The origin of this software must not be misrepresented; you must not claim *
*    that you wrote the original software. If you use this software in a        *
*    product, an acknowledgment in the product documentation would be           *
*    appreciated but is not required.                                           *
*                                                                               *
* 2. Altered source versions must be plainly marked as such, and must not be    *
*    misrepresented as being the original software.                             *
*                                                                               *
* 3. This notice may not be removed or altered from any source distribution.    *
*                                                                               *
********************************************************************************/

// Libraries
#include "Box.h"

// Use the ReactPhysics3D namespace
using namespace reactphysics3d;

// Constructor
Box::Box(double size, RigidBody* rigidBody) {
    mSize = size;
    mRigidBody = rigidBody;
}

// Destructor
Box::~Box() {

}

// Draw the box
void Box::draw() const {

    // Get the interpolated transform of the rigid body
    Transform transform = mRigidBody->getInterpolatedTransform();

    // Get the corresponding OpenGL matrix
    float openGLMatrix[16];
    transform.getOpenGLMatrix(openGLMatrix);

    glPushMatrix();

    // Multiply by the OpenGL transform matrix
    glMultMatrixf(openGLMatrix);

    // Draw the cube
    glutSolidCube(mSize);
    
    glPopMatrix();
}