/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010 Daniel Chappuis * ********************************************************************************* * * * Permission is hereby granted, free of charge, to any person obtaining a copy * * of this software and associated documentation files (the "Software"), to deal * * in the Software without restriction, including without limitation the rights * * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * * copies of the Software, and to permit persons to whom the Software is * * furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * * THE SOFTWARE. * ********************************************************************************/ #ifndef GJKALGORITHM_H #define GJKALGORITHM_H // Libraries #include "NarrowPhaseAlgorithm.h" #include "ContactInfo.h" #include "../body/NarrowBoundingVolume.h" // ReactPhysics3D namespace namespace reactphysics3d { // Constants const double REL_ERROR = 1.0e-3; const double REL_ERROR_SQUARE = REL_ERROR * REL_ERROR; // TODO : Improve the description here /* ------------------------------------------------------------------- Class GJKAlgorithm : This class implements a narrow-phase collision detection algorithm. This algorithm uses the ISA-GJK algorithm and the EPA algorithm. This implementation is based on the implementation discussed in the book "Collision Detection in 3D Environments". ------------------------------------------------------------------- */ class GJKAlgorithm : public NarrowPhaseAlgorithm { private : // TODO : Implement frame coherence. For each pair of body, store // the last separating axis and use it to initialize the v vector Vector3D lastSeparatingAxis; public : GJKAlgorithm(); // Constructor ~GJKAlgorithm(); // Destructor virtual bool testCollision(const NarrowBoundingVolume* const boundingVolume1, const NarrowBoundingVolume* const boundingVolume2, ContactInfo*& contactInfo); // Return true and compute a contact info if the two bounding volume collide }; } // End of the ReactPhysics3D namespace // TODO : Check what would be a correct value for the OBJECT_MARGIN constant #endif