48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/*
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* This is a "hello world" project with a basic example of how to use
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* the ReactPhysics3D library in your project. This example is a simple
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* rigid body that is falling down because of gravity.
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*/
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// Libraries
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#include <reactphysics3d/reactphysics3d.h>
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#include <iostream>
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// ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Main function
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int main(int argc, char** argv) {
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// First you need to create the PhysicsCommon object. This is a factory module
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// that you can use to create physics world and other objects. It is also responsible
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// for logging and memory management
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PhysicsCommon physicsCommon;
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// Create a physics world
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PhysicsWorld* world = physicsCommon.createPhysicsWorld();
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// Create a rigid body in the world
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Vector3 position(0, 20, 0);
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Quaternion orientation = Quaternion::identity();
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Transform transform(position, orientation);
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RigidBody* body = world->createRigidBody(transform);
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const decimal timeStep = 1.0f / 60.0f;
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// Step the simulation a few steps
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for (int i=0; i < 20; i++) {
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world->update(timeStep);
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// Get the updated position of the body
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const Transform& transform = body->getTransform();
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const Vector3& position = transform.getPosition();
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// Display the position of the body
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std::cout << "Body Position: (" << position.x << ", " << position.y << ", " << position.z << ")" << std::endl;
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}
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return 0;
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}
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