93 lines
4.3 KiB
C++
93 lines
4.3 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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// Libraries
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#include "TestSuite.h"
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#include "tests/mathematics/TestVector2.h"
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#include "tests/mathematics/TestVector3.h"
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#include "tests/mathematics/TestTransform.h"
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#include "tests/mathematics/TestQuaternion.h"
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#include "tests/mathematics/TestMatrix2x2.h"
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#include "tests/mathematics/TestMatrix3x3.h"
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#include "tests/mathematics/TestMathematicsFunctions.h"
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#include "tests/collision/TestPointInside.h"
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#include "tests/collision/TestRaycast.h"
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#include "tests/collision/TestCollisionWorld.h"
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#include "tests/collision/TestAABB.h"
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#include "tests/collision/TestDynamicAABBTree.h"
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#include "tests/collision/TestHalfEdgeStructure.h"
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#include "tests/collision/TestTriangleVertexArray.h"
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#include "tests/containers/TestList.h"
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#include "tests/containers/TestMap.h"
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#include "tests/containers/TestSet.h"
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#include "tests/containers/TestDeque.h"
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#include "tests/containers/TestStack.h"
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using namespace reactphysics3d;
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int main() {
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TestSuite testSuite("ReactPhysics3D Tests");
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// ---------- Containers tests ---------- //
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testSuite.addTest(new TestList("List"));
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testSuite.addTest(new TestMap("Map"));
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testSuite.addTest(new TestSet("Set"));
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testSuite.addTest(new TestDeque("Deque"));
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testSuite.addTest(new TestStack("Stack"));
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// ---------- Mathematics tests ---------- //
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testSuite.addTest(new TestVector2("Vector2"));
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testSuite.addTest(new TestVector3("Vector3"));
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testSuite.addTest(new TestTransform("Transform"));
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testSuite.addTest(new TestQuaternion("Quaternion"));
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testSuite.addTest(new TestMatrix3x3("Matrix3x3"));
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testSuite.addTest(new TestMatrix2x2("Matrix2x2"));
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testSuite.addTest(new TestMathematicsFunctions("Maths Functions"));
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// ---------- Collision Detection tests ---------- //
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testSuite.addTest(new TestAABB("AABB"));
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testSuite.addTest(new TestPointInside("IsPointInside"));
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testSuite.addTest(new TestTriangleVertexArray("TriangleVertexArray"));
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testSuite.addTest(new TestRaycast("Raycasting"));
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testSuite.addTest(new TestCollisionWorld("CollisionWorld"));
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testSuite.addTest(new TestDynamicAABBTree("DynamicAABBTree"));
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testSuite.addTest(new TestHalfEdgeStructure("HalfEdgeStructure"));
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// Run the tests
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testSuite.run();
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// Display the report
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long nbFailedTests = testSuite.report();
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// Clear the tests from the test suite
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testSuite.clear();
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return nbFailedTests;
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}
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