reactphysics3d/src/reactphysics3d.h
2016-01-21 22:27:52 +01:00

69 lines
3.5 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2015 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
/********************************************************************************
* ReactPhysics3D *
* Version 0.5.0 *
* http://www.reactphysics3d.com *
* Daniel Chappuis *
********************************************************************************/
#ifndef REACTPHYSICS3D_H
#define REACTPHYSICS3D_H
// Libraries
#include "configuration.h"
#include "mathematics/mathematics.h"
#include "body/CollisionBody.h"
#include "body/RigidBody.h"
#include "engine/DynamicsWorld.h"
#include "engine/CollisionWorld.h"
#include "engine/Material.h"
#include "engine/EventListener.h"
#include "collision/shapes/CollisionShape.h"
#include "collision/shapes/BoxShape.h"
#include "collision/shapes/SphereShape.h"
#include "collision/shapes/ConeShape.h"
#include "collision/shapes/CylinderShape.h"
#include "collision/shapes/CapsuleShape.h"
#include "collision/shapes/ConvexMeshShape.h"
#include "collision/shapes/ConcaveMeshShape.h"
#include "collision/shapes/HeightFieldShape.h"
#include "collision/shapes/AABB.h"
#include "collision/ProxyShape.h"
#include "collision/RaycastInfo.h"
#include "collision/TriangleMesh.h"
#include "collision/TriangleVertexArray.h"
#include "constraint/BallAndSocketJoint.h"
#include "constraint/SliderJoint.h"
#include "constraint/HingeJoint.h"
#include "constraint/FixedJoint.h"
/// Alias to the ReactPhysics3D namespace
namespace rp3d = reactphysics3d;
#endif