233 lines
9.3 KiB
C++
233 lines
9.3 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2013 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef TEST_VECTOR3_H
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#define TEST_VECTOR3_H
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// Libraries
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#include "../../Test.h"
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#include "../../../src/mathematics/Vector3.h"
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/// Reactphysics3D namespace
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namespace reactphysics3d {
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// Class TestVector3
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/**
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* Unit test for the Vector3 class
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*/
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class TestVector3 : public Test {
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private :
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// ---------- Atributes ---------- //
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/// Zero vector
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Vector3 mVectorZero;
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// Vector (3, 4, 5)
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Vector3 mVector345;
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public :
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// ---------- Methods ---------- //
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/// Constructor
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TestVector3() : mVectorZero(0, 0, 0), mVector345(3, 4, 5) {}
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/// Run the tests
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void run() {
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testConstructors();
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testLengthMethods();
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testDotCrossProducts();
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testOthersMethods();
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testOperators();
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}
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/// Test the constructors, getter and setter
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void testConstructors() {
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// Test constructor
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test(mVectorZero.x == 0.0);
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test(mVectorZero.y == 0.0);
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test(mVectorZero.z == 0.0);
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test(mVector345.x == 3.0);
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test(mVector345.y == 4.0);
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test(mVector345.z == 5.0);
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// Test copy-constructor
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Vector3 newVector(mVector345);
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test(newVector.x == 3.0);
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test(newVector.y == 4.0);
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test(newVector.z == 5.0);
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// Test method to set values
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Vector3 newVector2;
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newVector2.setAllValues(decimal(6.1), decimal(7.2), decimal(8.6));
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test(approxEqual(newVector2.x, decimal(6.1)));
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test(approxEqual(newVector2.y, decimal(7.2)));
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test(approxEqual(newVector2.z, decimal(8.6)));
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// Test method to set to zero
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newVector2.setToZero();
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test(newVector2 == Vector3(0, 0, 0));
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}
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/// Test the length, unit vector and normalize methods
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void testLengthMethods() {
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// Test length methods
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test(mVectorZero.length() == 0.0);
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test(mVectorZero.lengthSquare() == 0.0);
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test(Vector3(1, 0, 0).length() == 1.0);
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test(Vector3(0, 1, 0).length() == 1.0);
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test(Vector3(0, 0, 1).length() == 1.0);
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test(mVector345.lengthSquare() == 50.0);
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// Test unit vector methods
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test(Vector3(1, 0, 0).isUnit());
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test(Vector3(0, 1, 0).isUnit());
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test(Vector3(0, 0, 1).isUnit());
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test(!mVector345.isUnit());
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test(Vector3(5, 0, 0).getUnit() == Vector3(1, 0, 0));
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test(Vector3(0, 5, 0).getUnit() == Vector3(0, 1, 0));
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test(Vector3(0, 0, 5).getUnit() == Vector3(0, 0, 1));
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test(!mVector345.isZero());
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test(mVectorZero.isZero());
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// Test normalization method
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Vector3 mVector100(1, 0, 0);
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Vector3 mVector010(0, 1, 0);
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Vector3 mVector001(0, 0, 1);
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Vector3 mVector500(5, 0, 0);
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Vector3 mVector050(0, 5, 0);
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Vector3 mVector005(0, 0, 5);
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mVector100.normalize();
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mVector010.normalize();
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mVector001.normalize();
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mVector500.normalize();
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mVector050.normalize();
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mVector005.normalize();
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test(mVector100 == Vector3(1, 0, 0));
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test(mVector010 == Vector3(0, 1, 0));
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test(mVector001 == Vector3(0, 0, 1));
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test(mVector500 == Vector3(1, 0, 0));
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test(mVector050 == Vector3(0, 1, 0));
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test(mVector005 == Vector3(0, 0, 1));
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}
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/// Test the dot and cross products
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void testDotCrossProducts() {
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// Test the dot product
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test(Vector3(5, 0, 0).dot(Vector3(0, 8, 0)) == 0);
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test(Vector3(5, 8, 0).dot(Vector3(0, 0, 6)) == 0);
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test(Vector3(12, 45, 83).dot(Vector3(0, 0, 0)) == 0);
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test(Vector3(5, 7, 8).dot(Vector3(5, 7, 8)) == 138);
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test(Vector3(3, 6, 78).dot(Vector3(-3, -6, -78)) == -6129);
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test(Vector3(2, 3, 5).dot(Vector3(2, 3, 5)) == 38);
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test(Vector3(4, 3, 2).dot(Vector3(8, 9, 10)) == 79);
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// Test the cross product
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test(Vector3(0, 0, 0).cross(Vector3(0, 0, 0)) == Vector3(0, 0, 0));
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test(Vector3(6, 7, 2).cross(Vector3(6, 7, 2)) == Vector3(0, 0, 0));
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test(Vector3(1, 0, 0).cross(Vector3(0, 1, 0)) == Vector3(0, 0, 1));
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test(Vector3(0, 1, 0).cross(Vector3(0, 0, 1)) == Vector3(1, 0, 0));
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test(Vector3(0, 0, 1).cross(Vector3(0, 1, 0)) == Vector3(-1, 0, 0));
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test(Vector3(4, 7, 24).cross(Vector3(8, 13, 11)) == Vector3(-235, 148, -4));
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test(Vector3(-4, 42, -2).cross(Vector3(35, 7, -21)) == Vector3(-868, -154, -1498));
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}
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/// Test others methods
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void testOthersMethods() {
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// Test the method that returns the absolute vector
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test(Vector3(4, 5, 6).getAbsoluteVector() == Vector3(4, 5, 6));
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test(Vector3(-7, -24, -12).getAbsoluteVector() == Vector3(7, 24, 12));
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// Test the method that returns the minimal element
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test(Vector3(6, 35, 82).getMinAxis() == 0);
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test(Vector3(564, 45, 532).getMinAxis() == 1);
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test(Vector3(98, 23, 3).getMinAxis() == 2);
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test(Vector3(-53, -25, -63).getMinAxis() == 2);
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// Test the method that returns the maximal element
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test(Vector3(6, 35, 82).getMaxAxis() == 2);
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test(Vector3(7, 533, 36).getMaxAxis() == 1);
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test(Vector3(98, 23, 3).getMaxAxis() == 0);
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test(Vector3(-53, -25, -63).getMaxAxis() == 1);
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}
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/// Test the operators
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void testOperators() {
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// Test the [] operator
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test(mVector345[0] == 3);
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test(mVector345[1] == 4);
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test(mVector345[2] == 5);
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// Assignment operator
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Vector3 newVector(6, 4, 2);
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newVector = Vector3(7, 8, 9);
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test(newVector == Vector3(7, 8, 9));
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// Equality, inequality operators
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test(Vector3(5, 7, 3) == Vector3(5, 7, 3));
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test(Vector3(63, 64, 24) != Vector3(63, 64, 5));
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test(Vector3(63, 64, 24) != Vector3(12, 64, 24));
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test(Vector3(63, 64, 24) != Vector3(63, 8, 24));
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// Addition, substraction
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Vector3 vector1(6, 33, 62);
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Vector3 vector2(7, 68, 35);
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test(Vector3(63, 24, 5) + Vector3(3, 4, 2) == Vector3(66, 28, 7));
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test(Vector3(63, 24, 5) - Vector3(3, 4, 2) == Vector3(60, 20, 3));
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vector1 += Vector3(5, 10, 12);
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vector2 -= Vector3(10, 21, 5);
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test(vector1 == Vector3(11, 43, 74));
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test(vector2 == Vector3(-3, 47, 30));
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// Multiplication, division
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Vector3 vector3(6, 33, 62);
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Vector3 vector4(15, 60, 33);
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test(Vector3(63, 24, 5) * 3 == Vector3(189, 72, 15));
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test(3 * Vector3(63, 24, 5) == Vector3(189, 72, 15));
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test(Vector3(14, 8, 50) / 2 == Vector3(7, 4, 25));
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vector3 *= 10;
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vector4 /= 3;
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test(vector3 == Vector3(60, 330, 620));
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test(vector4 == Vector3(5, 20, 11));
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// Negative operator
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Vector3 vector5(-34, 5, 422);
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Vector3 negative = -vector5;
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test(negative == Vector3(34, -5, -422));
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}
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};
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}
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#endif
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