reactphysics3d/sources/reactphysics3d/constraint/FaceEdgeContact.h

55 lines
2.5 KiB
C++

/***************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef FACEEDGECONTACT_H
#define FACEEDGECONTACT_H
// Libraries
#include "Contact.h"
#include "../mathematics/mathematics.h"
// ReactPhysics3D namespace
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class FaceEdgeContact :
This class represents a face-edge collision contact between two
bodies in the physics engine.
-------------------------------------------------------------------
*/
class FaceEdgeContact : public Contact {
private :
Segment3D contactSegment;
public :
FaceEdgeContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, Segment3D& contactSegment); // Constructor
virtual ~FaceEdgeContact(); // Destructor
Segment3D getContactSegment() const; // Return the contact segment
};
// Return the contact segment
inline Segment3D FaceEdgeContact::getContactSegment() const {
return contactSegment;
}
} // End of the ReactPhysics3D namespace
#endif